Kelly Bergstrom

Orcid: 0000-0002-7510-1813

According to our database1, Kelly Bergstrom authored at least 15 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Introduction to the Minitrack on Games and Gaming.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Introduction to the Minitrack on Games and Gaming.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
Temporary Break or Permanent Departure? Rethinking What It Means to Quit <i>EVE Online</i>.
Games Cult., 2019

Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game.
Games Cult., 2019

2018
Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2016
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Alienated Playbour: Relations of Production in EVE Online.
Games Cult., 2015

EVE is Real.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
Constructing the Ideal EVE Online Player.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Virtual inequality: a woman's place in cyberspace.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
"Don't feed the troll": Shutting down debate about community expectations on Reddit.com.
First Monday, 2011

All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011


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