Kelly Bergstrom

According to our database1, Kelly Bergstrom authored at least 9 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Introduction to the Minitrack on Games and Gaming.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2016
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
EVE is Real.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
Constructing the Ideal EVE Online Player.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Virtual inequality: a woman's place in cyberspace.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
"Don't feed the troll": Shutting down debate about community expectations on Reddit.com.
First Monday, 2011


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