Kim Vincs

Orcid: 0009-0004-7463-4070

According to our database1, Kim Vincs authored at least 13 papers between 2010 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Virtual Volumetric Bodies Interacting with Squishy Balls and Shiny Fish: Towards a more inclusive XR interaction system.
Proceedings of the 10th International Conference on Movement and Computing, 2026

Moving Through Volume: Real-Time Volumetric Tracking for Embodied Interaction in Virtual Reality.
Proceedings of the 10th International Conference on Movement and Computing, 2026

Inclusive Multi-input Depth Interaction: Human Movement as a Medium for Robot Control.
Proceedings of the Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026

2024
Volumetric Interaction: a new approach to expanding embodied experience in XR.
Proceedings of the 9th International Conference on Movement and Computing, 2024

2020
A Recommender System of Extended Reality Experiences.
Proceedings of the ICIGP 2020: 3rd International Conference on Image and Graphics Processing, 2020

Oncheon: Learning to perform motion trails for virtual spaces.
Proceedings of the Electronic Visualisation and the Arts, 2020

2015
Learning to replace a human: A virtual performing agent.
Int. J. Virtual Real., 2015

Haptically-Enabled Dance Visualisation Framework for Deafblind-Folded Audience and Artists.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

2014
Snapshots of complexity: using motion capture and principal component analysis to reconceptualise dance.
Digit. Creativity, 2014

Recognition: combining human interaction and a digital performing agent.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Teaching a Digital Performing Agent: Artificial Neural Network and Hidden Markov Model for recognising and performing dance movement.
Proceedings of the International Workshop on Movement and Computing, 2014

Skin to Skin: Performing Augmented Reality.
Proceedings of the Augmented Reality Art, 2014

2010
Touching space: using motion capture and stereo projection to create a "virtual haptics" of dance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010


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