Jeni Paay

Orcid: 0000-0001-8328-6662

According to our database1, Jeni Paay authored at least 71 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2023
Enjoying Wine: Opportunities and Challenges for Interaction Design.
Interactions, 2023

2022
User-centred iterative design of a smartwatch system supporting spontaneous reminiscence therapy for people living with dementia.
Health Informatics J., 2022

Can digital personal assistants persuade people to exercise?
Behav. Inf. Technol., 2022

Digital ethnography of home use of digital personal assistants.
Behav. Inf. Technol., 2022

2021
Man on the moon (1969), women on the web (1991 and still going strong).
XRDS, 2021

[email protected]: Inclusive and Collaborative Child-facing Voice Technologies.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

2020
Online Codesign Activities to Co-create a 'Loneliness' Exhibition: The Last Lonely Hour - a digital interactive experience.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Exploring the Non-Use of Mobile Devices in Families through Provocative Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The Dark Side of Interaction Design: Nudges, Dark Patterns and Digital Addiction: Panel Presented at OZCHI 2019.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Weight-Mate: Adaptive Training Support for Weight Lifting.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Wine and User Experience Design.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Spatial Mixer: Cross-Device Interaction for Music Mixing.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

User-Centered Value Specifications for Technologies Supporting Chronic Low-Back Pain Management.
Proceedings of the MEDINFO 2019: Health and Wellbeing e-Networks for All, 2019

2018
On and off the table: re-imagining food and wine interactions.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Happy bits: interactive technologies helping young adults with low self-esteem.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Motivations and practices for cheating in Pokémon GO.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
A Comparison of Techniques for Cross-Device Interaction from Mobile Devices to Large Displays.
J. Mobile Multimedia, 2017

Cross-device interaction with large displays in public: insights from both users' and observers' perspectives.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Investigating Cross-Device Interaction between a Handheld Device and a Large Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Wine and interaction design.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Monitoring children's physical activity and sleep: a study of surveillance and information disclosure.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Discovering activities in your city using transitory search.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2015
Investigating Cross-Device Interaction Techniques: A Case of Card Playing on Handhelds and Tablets.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Facilitating Flexible Electricity Use in the Home with Eco-Feedback and Eco-Forecasting.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

QuittyLink: Using Smartphones for Personal Counseling to Help People Quit Smoking.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

QuittyLink: A Mobile Application that helps people Quit Smoking.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Exploring Urban Events with Transitory Search on Mobiles.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Connecting in the Kitchen: An Empirical Study of Physical Interactions while Cooking Together at Home.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

When Value is Greater than Money: a Micropayment System in Uganda.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Personal Counseling on Smart Phones For Smoking Cessation.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Understanding Individual Differences for Tailored Smoking Cessation Apps.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Eco-Forecasting for Domestic Electricity Use.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Book Review - Ethnography and Virtual Worlds - A Handbook of Method, Tom Boellstorff, Bonnie Nardi, Celia Pearce and T.L. Taylor, Princeton University Press, 2012, 264 pp. ISBN 978-0-691-14951-6.
Comput. Support. Cooperative Work., 2014

What is a Digital Ecology? Theoretical Foundations and a Unified Definition.
Aust. J. Intell. Inf. Process. Syst., 2014

Design of an appliance level eco-feedback display for domestic electricity consumption.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Kitchen kinesics: situating gestural interaction within the social contexts of family cooking.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

<i>Quitty</i>: using technology to persuade smokers to quit.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Never too old: engaging retired people inventing the future with MaKey MaKey.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Eye contact over video.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

EyeGaze: enabling eye contact over video.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Connecting children to nature with technology: sowing the seeds for proenvironmental behaviour.
Proceedings of the IDC '14, 2014

Social NUI: social perspectives in natural user interfaces.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Designing on-site: Facilitating participatory contextual architecture with mobile phones.
Pervasive Mob. Comput., 2013

Promoting pro-environmental behaviour: a tale of two systems.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

F-Formations in Cooking Together: A Digital Ethnography Using YouTube.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
A longitudinal review of Mobile HCI research methods.
Proceedings of the Mobile HCI '12, 2012

Cooking together: a digital ethnography.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Using mobile phones to support sustainability: a field study of residential electricity consumption.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Blended interaction spaces for distributed team collaboration.
ACM Trans. Comput. Hum. Interact., 2011

The Benefit of Ambiguity in Understanding Goals in Requirements Modelling.
Int. J. People Oriented Program., 2011

Supporting young children's communication with adult relatives across time zones.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

BIS<i>i</i>: a blended interaction space.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Substantiating quality goals with field data for socially-oriented requirements engineering.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2010
Indexicality: Understanding mobile human-computer interaction in context.
ACM Trans. Comput. Hum. Interact., 2010

2009
Out on the town: A socio-physical approach to the design of a context-aware urban guide.
ACM Trans. Comput. Hum. Interact., 2009

Engineering the social: The role of shared artifacts.
Int. J. Hum. Comput. Stud., 2009

Having fun at home: interleaving fieldwork and goal models.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

FrostWall: a dual-sided situated display for informal collaboration in the corridor.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Being here: designing for distributed hands-on collaboration in blended interaction spaces.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Understanding the user experience of location-based services: five principles of perceptual organisation applied.
J. Locat. Based Serv., 2008

Understanding Situated Social Interactions: A Case Study of Public Places in the City.
Comput. Support. Cooperative Work., 2008

Location-based storytelling in the urban environment.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2007
A Gestalt theoretic perspective on the user experience of location-based services.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

2006
Indexing to situated interactions.
PhD thesis, 2006

Public Pervasive Computing: Making the Invisible Visible.
Computer, 2006

Indexical interaction design for context-aware mobile computer systems.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

2005
Understanding and modelling built environments for mobile guide interface design.
Behav. Inf. Technol., 2005

"Where we met last time": a study of sociality in the city.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Just-for-us: a context-aware mobile information system facilitating sociality.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Understanding Situated Social Interactions in Public Places.
Proceedings of the Human-Computer Interaction, 2005

2003
Understanding and Modeling Physical Environments for Mobile Location Aware Information Services.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003


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