Kimberly Hieftje

Orcid: 0000-0001-9276-7767

According to our database1, Kimberly Hieftje authored at least 12 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Mixed Reality Object Viewing: What do People Remember About the Qualities of Real and Virtual Objects Viewed through Passthrough?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

The Arborist.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Year of the Cicadas.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Game Playbooks 2.0: An Updated Strategy for Supporting Game-Based Behavior Change Interventions.
Proc. ACM Hum. Comput. Interact., 2025

The Arborist: A Collective Bloom Through Physiological Data in Mixed Reality.
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 2025

Demonstrating the Screenless Optical Theremin with Tremolo (ScOTT).
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 2025

Lemmings: Creating Re-mappable Gestures For More Accessible Immersive Experiences.
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 2025

Year of the Cicadas: Using Sound and Story to Understand Parental Grief.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

2020
Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
"But do they like it?" Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

A Pilot Intervention to Encourage HIV Testing and Counseling Among Minority Adolescents.
Proceedings of the Technology, Mind, and Society Conference, 2018

2016
Development of an HIV Prevention Videogame: Lessons Learned.
Int. J. Serious Games, 2016


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