Kirsten Rassmus-Gröhn

Orcid: 0000-0002-0068-222X

According to our database1, Kirsten Rassmus-Gröhn authored at least 29 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Augmented Reality Games for Children with Cerebral Palsy.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021

2020
Developing a mobile activity game for stroke survivors - lessons learned.
J. Multimodal User Interfaces, 2020

2019
Designing Motivating Interactive Balance and Walking Training for Stroke Survivors.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

2018
Universal Balance?
Proceedings of the Transforming our World Through Design, Diversity and Education, 2018

Stroke and Universal Design.
Proceedings of the Transforming our World Through Design, Diversity and Education, 2018

An Exploratory Study on How Internet of Things Developing Companies Handle User Experience Requirements.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2018

Walk after stroke: initial development of a step counting game for stroke survivors.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

2017
Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Eliciting Parents' Individual Requirements for an Inclusive Digital School System.
Proceedings of the Universal Design 2016: Learning from the Past, Designing for the Future, 2016

2015
Involvement of End Users in a Navigation Aid Design Project.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2014
Finding the way home: supporting wayfinding for older users with memory problems.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Exploring history: a mobile inclusive virtual tourist guide.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
The Time Machine - An Inclusive Tourist Guide Application Supporting Exploration.
Proceedings of the Haptic and Audio Interaction Design - 8th International Workshop, 2013

2012
Navigation by pointing to GPS locations.
Pers. Ubiquitous Comput., 2012

A real-world study of an audio-tactile tourist guide.
Proceedings of the Mobile HCI '12, 2012

Demonstration of an audio-tactile tourist guide.
Proceedings of the Mobile HCI '12, 2012

Guiding Tourists through Haptic Interaction: Vibration Feedback in the Lund Time Machine.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2011
TouchOver map: audio-tactile exploration of interactive maps.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Navigating the world and learning to like it: mobility training through a pervasive game.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2010
Pointing for non-visual orientation and navigation.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Scanning angles for directional pointing.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

The Influence of Angle Size in Navigation Applications Using Pointing Gestures.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
The mobile Oracle: a tool for early user involvement.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Exploring User Requirements for Non-visual Mobile Navigation Systems.
Proceedings of the Human-Computer Interaction, 2009

2007
Iterative design of an audio-haptic drawing application.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
User Evaluations of a Virtual Haptic-Audio Line Drawing Prototype.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

Non Visual Haptic Audio Tools for Virtual Environments.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

2000
Supporting presence in collaborative environments by haptic force feedback.
ACM Trans. Comput. Hum. Interact., 2000

1997
SVARNE - An Expert System Based on Tacit Knowledge.
Proceedings of the Sixth Scandinavian Conference on Artificial Intelligence, 1997


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