Charlotte Magnusson

Orcid: 0000-0002-3995-4843

Affiliations:
  • Lund University, Sweden


According to our database1, Charlotte Magnusson authored at least 44 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
Augmented Reality Games for Children with Cerebral Palsy.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021

2020
Developing a mobile activity game for stroke survivors - lessons learned.
J. Multimodal User Interfaces, 2020

2019
Designing Motivating Interactive Balance and Walking Training for Stroke Survivors.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

2018
Universal Balance?
Proceedings of the Transforming our World Through Design, Diversity and Education, 2018

Stroke and Universal Design.
Proceedings of the Transforming our World Through Design, Diversity and Education, 2018

Designing Bimanual Tangible Interaction for Stroke Survivors.
Proceedings of the Twelfth International Conference on Tangible, 2018

Walk after stroke: initial development of a step counting game for stroke survivors.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Design for Me?
Proceedings of the Computers Helping People with Special Needs, 2018

2017
Tangible Interaction for Stroke Survivors: Design Recommendations.
Proceedings of the Tenth International Conference on Tangible, 2017

Designing Interactive Systems for Balance Rehabilitation after Stroke.
Proceedings of the Tenth International Conference on Tangible, 2017

Audible Beacons and Wearables in Schools: Helping Young Visually Impaired Children Play and Move Independently.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Co-Designing Wearable Technology Together with Visually Impaired Children.
Int. J. Mob. Hum. Comput. Interact., 2016

Interaction Gestures for a Wearable Device Defined by Visually Impaired Children.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Involvement of End Users in a Navigation Aid Design Project.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Co-located games created by children with visual impairments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

What Do You Like? Early Design Explorations of Sound and Haptic Preferences.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Effects of Sound Type on Recreating the Trajectory of a Moving Source.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Augmenting the non-visual web browsing process using the geomagic touch haptic device.
ACM SIGACCESS Access. Comput., 2014

Finding the way home: supporting wayfinding for older users with memory problems.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Exploring history: a mobile inclusive virtual tourist guide.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
The Time Machine - An Inclusive Tourist Guide Application Supporting Exploration.
Proceedings of the Haptic and Audio Interaction Design - 8th International Workshop, 2013

2012
Extreme navigation: introduction to the special issue.
Pers. Ubiquitous Comput., 2012

Navigation by pointing to GPS locations.
Pers. Ubiquitous Comput., 2012

Bringing the mobile context into industrial design and development.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

A real-world study of an audio-tactile tourist guide.
Proceedings of the Mobile HCI '12, 2012

Demonstration of an audio-tactile tourist guide.
Proceedings of the Mobile HCI '12, 2012

Second mobile accessibility workshop.
Proceedings of the Mobile HCI '12, 2012

Guiding Tourists through Haptic Interaction: Vibration Feedback in the Lund Time Machine.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2011
TouchOver map: audio-tactile exploration of interactive maps.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Navigating the world and learning to like it: mobility training through a pervasive game.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2010
Pointing for non-visual orientation and navigation.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Scanning angles for directional pointing.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Using audio and haptics for delivering spatial information via mobile devices.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

The Influence of Angle Size in Navigation Applications Using Pointing Gestures.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
The mobile Oracle: a tool for early user involvement.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services.
Proceedings of the Second International Workshop on Location and the Web, 2009

Exploring User Requirements for Non-visual Mobile Navigation Systems.
Proceedings of the Human-Computer Interaction, 2009

2008
Perception of Virtual Multi-Sensory Objects: Some Musings on the Enactive Approach.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Iterative design of an audio-haptic drawing application.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
User Evaluations of a Virtual Haptic-Audio Line Drawing Prototype.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

Non Visual Haptic Audio Tools for Virtual Environments.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

2004
Investigations to Develop a Fully Adjustable Intelligent Toilet for Supporting Old People and Persons with Disabilities - The Friendly Rest Room (FRR) Project.
Proceedings of the Computers Helping People with Special Needs, 2004

1997
SVARNE - An Expert System Based on Tacit Knowledge.
Proceedings of the Sixth Scandinavian Conference on Artificial Intelligence, 1997


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