Kjetil Raaen

According to our database1, Kjetil Raaen authored at least 21 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
When Every Millisecond Counts: The Impact of Delay in VR Gaming.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

2021
Are you one of us?: How Employers Prioritize among IT Graduates.
Proceedings of the SIGITE '21: The 22nd Annual Conference on Information Technology Education, SnowBird, UT, USA, October 6, 2021

2019
Survey of interactions in popular VR experiences.
Proceedings of the 32nd Norsk Informatikkonferanse, 2019

Playing with delay: an interactive VR demonstration.
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019

2018
Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

How companies find and evaluate graduate computer programmers.
Proceedings of the 31st Norsk Informatikkonferanse, 2018

Perceiving, Interacting and Playing with Multimedia Delays.
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
Passion, Cooperation and JavaScript: This is what the industry is looking for in a recently graduated computer programmer.
Proceedings of the 30th Norsk Informatikkonferanse, 2017

Modeling User Performance for Moving Target Selection with a Delayed Mouse.
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017

2016
How to demonstrate delay?: let's play!
Proceedings of the 7th International Conference on Multimedia Systems, 2016

The Effects of Delay on Game Actions: Moving Target Selection with a Mouse.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
How much delay is there really in current games?
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

Measuring Latency in Virtual Reality Systems.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Instantaneous Human-Computer Interactions: Button Causes and Screen Effects.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

2014
Latency Thresholds for Usability in Games: A Survey.
Proceedings of the 27th Norsk Informatikkonferanse, 2014

Can gamers detect cloud delay?
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

2013
Demonstrating Hundreds of AIs in One Scene.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective.
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013

Games for Research: A Comparative Study of Open Source Game Projects.
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013

2012
LEARS: A Lockless, Relaxed-Atomicity State Model for Parallel Execution of a Game Server Partition.
Proceedings of the 41st International Conference on Parallel Processing Workshops, 2012

2011
A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS).
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011


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