Carsten Griwodz

According to our database1, Carsten Griwodz authored at least 190 papers between 1995 and 2018.

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Bibliography

2018
Delay-Sensitive Video Computing in the Cloud: A Survey.
TOMCCAP, 2018

Introduction to the Special Issue on Delay-Sensitive Video Computing in the Cloud.
TOMCCAP, 2018

Open video datasets over operational mobile networks with MONROE.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Popsift: a faithful SIFT implementation for real-time applications.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018

Efficient Live and on-Demand Tiled HEVC 360 VR Video Streaming.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018

MONROE-Nettest: A configurable tool for dissecting speed measurements in mobile broadband networks.
Proceedings of the IEEE INFOCOM 2018, 2018

Flexible Device Sharing in PCIe Clusters using Device Lending.
Proceedings of the 47th International Conference on Parallel Processing, 2018

Deep Learning and Hand-Crafted Feature Based Approaches for Polyp Detection in Medical Videos.
Proceedings of the 31st IEEE International Symposium on Computer-Based Medical Systems, 2018

Deep learning and handcrafted feature based approaches for automatic detection of angiectasia.
Proceedings of the 2018 IEEE EMBS International Conference on Biomedical & Health Informatics, 2018

Camera Synchronization for Panoramic Videos.
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
From Annotation to Computer-Aided Diagnosis: Detailed Evaluation of a Medical Multimedia System.
TOMCCAP, 2017

Efficient disease detection in gastrointestinal videos - global features versus neural networks.
Multimedia Tools Appl., 2017

Load Balancing of Multimedia Workloads for Energy Efficiency on the Tegra K1 Multicore Architecture.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Nerthus: A Bowel Preparation Quality Video Dataset.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

KVASIR: A Multi-Class Image Dataset for Computer Aided Gastrointestinal Disease Detection.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

A Holistic Multimedia System for Gastrointestinal Tract Disease Detection.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Finding Equilibrium for Gym Ownership Distribution Based on Game Dynamics in Pokémon Go.
Proceedings of the 9th Workshop on Massively Multiuser Virtual Environments, 2017

ClusterTag: Interactive Visualization, Clustering and Tagging Tool for Big Image Collections.
Proceedings of the 2017 ACM on International Conference on Multimedia Retrieval, 2017

Multimedia for Medicine: The Medico Task at MediaEval 2017.
Proceedings of the Working Notes Proceedings of the MediaEval 2017 Workshop co-located with the Conference and Labs of the Evaluation Forum (CLEF 2017), 2017

A Comparison of Deep Learning with Global Features for Gastrointestinal Disease Detection.
Proceedings of the Working Notes Proceedings of the MediaEval 2017 Workshop co-located with the Conference and Labs of the Evaluation Forum (CLEF 2017), 2017

2016
Tiling in Interactive Panoramic Video: Approaches and Evaluation.
IEEE Trans. Multimedia, 2016

TADA: An Active Measurement Tool for Automatic Detection of AQM.
EAI Endorsed Trans. Self-Adaptive Systems, 2016

Reducing Internet Latency: A Survey of Techniques and Their Merits.
IEEE Communications Surveys and Tutorials, 2016

Device lending in PCI express networks.
Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video, 2016

A high-precision, hybrid GPU, CPU and RAM power model for generic multimedia workloads.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Computer aided disease detection system for gastrointestinal examinations.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Right inflight?: a dataset for exploring the automatic prediction of movies suitable for a watching situation.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Heimdallr: a dataset for sport analysis.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Efficient processing of videos in a multi-auditory environment using device lending of GPUs.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Immersed gaming in Minecraft.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Robustness of 3D point positions to camera baselines in markerless AR systems.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

Ultra-low delay for all: live experience, live analysis.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

OpenVQ: A Video Quality Assessment Toolkit.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Multimedia and Medicine: Teammates for Better Disease Detection and Survival.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

The MediaEval 2016 Context of Experience Task: Recommending Videos Suiting a Watching Situation.
Proceedings of the Working Notes Proceedings of the MediaEval 2016 Workshop, 2016

Simula @ MediaEval 2016 Context of Experience Task.
Proceedings of the Working Notes Proceedings of the MediaEval 2016 Workshop, 2016

High-Precision Power Modelling of the Tegra K1 Variable SMP Processor Architecture.
Proceedings of the 10th IEEE International Symposium on Embedded Multicore/Many-core Systems-on-Chip, 2016

Detection and Accurate Localization of Circular Fiducials under Highly Challenging Conditions.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

GPU-Accelerated Real-Time Gastrointestinal Diseases Detection.
Proceedings of the 29th IEEE International Symposium on Computer-Based Medical Systems, 2016

Explorative hyperbolic-tree-based clustering tool for unsupervised knowledge discovery.
Proceedings of the 14th International Workshop on Content-Based Multimedia Indexing, 2016

EIR - Efficient computer aided diagnosis framework for gastrointestinal endoscopies.
Proceedings of the 14th International Workshop on Content-Based Multimedia Indexing, 2016

Crowdsourcing as self-fulfilling prophecy: Influence of discarding workers in subjective assessment tasks.
Proceedings of the 14th International Workshop on Content-Based Multimedia Indexing, 2016

2015
Cache-Centric Video Recommendation: An Approach to Improve the Efficiency of YouTube Caches.
TOMCCAP, 2015

The Cameraman Operating My Virtual Camera is Artificial: Can the Machine Be as Good as a Human?
TOMCCAP, 2015

Audiovisual temporal integration in reverberant environments.
Speech Communication, 2015

Audiovisual robustness: exploring perceptual tolerance to asynchrony and quality distortion.
Multimedia Tools Appl., 2015

Using a Commodity Hardware Video Encoder for Interactive Applications.
IJMDEM, 2015

An Experimental Evaluation of Debayering Algorithms on GPUs for Recording Panoramic Video in Real-Time.
IJMDEM, 2015

Tiling of panorama video for interactive virtual cameras: Overheads and potential bandwidth requirement reduction.
Proceedings of the 2015 Picture Coding Symposium, 2015

Exploitation of producer intent in relation to bandwidth and QoE for online video streaming services.
Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2015

A logical memory model for scaling parallel multimedia workloads.
Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2015

Energy efficient continuous multimedia processing using the Tegra K1 mobile SoC.
Proceedings of the 7th ACM International Workshop on Mobile Video, 2015

Energy efficient video encoding using the tegra K1 mobile processor.
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

Scaling virtual camera services to a large number of users.
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

Expert driven semi-supervised elucidation tool for medical endoscopic videos.
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

Why Design Matters: Crowdsourcing of Complex Tasks.
Proceedings of the Fourth International Workshop on Crowdsourcing for Multimedia, 2015

Introduction to a Task on Context of Experience: Recommending Videos Suiting a Watching Situation.
Proceedings of the Working Notes Proceedings of the MediaEval 2015 Workshop, 2015

Why Race-to-Finish is Energy-Inefficient for Continuous Multimedia Workloads.
Proceedings of the IEEE 9th International Symposium on Embedded Multicore/Many-core Systems-on-Chip, 2015

Latency and fairness trade-off for thin streams using redundant data bundling in TCP.
Proceedings of the 40th IEEE Conference on Local Computer Networks, 2015

Online Re-calibration for Robust 3D Measurement Using Single Camera- PantoInspect Train Monitoring System.
Proceedings of the Computer Vision Systems - 10th International Conference, 2015

Playing Around the Eye Tracker - A Serious Game Based Dataset.
Proceedings of the Second International Workshop on Gamification for Information Retrieval co-located with the 37th European Conference on Information Retrieval (ECIR 2015), 2015

2014
Bagadus: An integrated real-time system for soccer analytics.
TOMCCAP, 2014

A correction to Andersson's fusion tree construction.
Theor. Comput. Sci., 2014

Guest Editorial Adaptive Media Streaming.
IEEE Journal on Selected Areas in Communications, 2014

Processing Panorama Video in Real-time.
Int. J. Semantic Computing, 2014

Adaptive Media Streaming to Mobile Devices: Challenges, Enhancements, and Recommendations.
Adv. in MM, 2014

Study the Effects of Camera Misalignment on 3D Measurements for Efficient Design of Vision-Based Inspection Systems.
Proceedings of the Artificial Intelligence: Methods and Applications, 2014

Interactive Zoom and Panning from Live Panoramic Video.
Proceedings of the 24th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2014

Can gamers detect cloud delay?
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

Soccer video and player position dataset.
Proceedings of the Multimedia Systems Conference 2014, 2014

Automatic event extraction and video summaries from soccer games.
Proceedings of the Multimedia Systems Conference 2014, 2014

Be your own cameraman: real-time support for zooming and panning into stored and live panoramic video.
Proceedings of the Multimedia Systems Conference 2014, 2014

Real-Time HDR Panorama Video.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

Automatic Real-Time Zooming and Panning on Salient Objects from a Panoramic Video.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

Using a Commodity Hardware Video Encoder for Interactive Video Streaming.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

An Evaluation of Debayering Algorithms on GPU for Real-Time Panoramic Video Recording.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

Analysis of SR ARQ delays using data-bundling over Markov channels.
Proceedings of the IEEE Symposium on Computers and Communications, 2014

2013
The Nornir run-time system for parallel programs using Kahn process networks on multi-core machines - a flexible alternative to MapReduce.
The Journal of Supercomputing, 2013

Guest editorial for special issue on network and systems support for games.
Multimedia Syst., 2013

What should you cache?: a global analysis on YouTube related video caching.
Proceedings of the Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2013

Commute path bandwidth traces from 3G networks: analysis and applications.
Proceedings of the Multimedia Systems Conference 2013, 2013

Cache-centric video recommendation: an approach to improve the efficiency of YouTube caches.
Proceedings of the Multimedia Systems Conference 2013, 2013

Bagadus: an integrated system for arena sports analytics: a soccer case study.
Proceedings of the Multimedia Systems Conference 2013, 2013

Efficient Implementation and Processing of a Real-Time Panorama Video Pipeline.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013

Analysis of a real-world HTTP segment streaming case.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

2012
Video streaming using a location-based bandwidth-lookup service for bitrate planning.
TOMCCAP, 2012

Using bandwidth aggregation to improve the performance of quality-adaptive streaming.
Sig. Proc.: Image Comm., 2012

Search-based composition, streaming and playback of video archive content.
Multimedia Tools Appl., 2012

Network traffic from Anarchy Online: analysis, statistics and applications: a server-side traffic trace.
Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, 2012

Dynamic adaptive streaming over HTTP: from content creation to consumption.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Performance of on-off traffic stemming from live adaptive segmented HTTP video streaming.
Proceedings of the 37th Annual IEEE Conference on Local Computer Networks, 2012

Evaluating performance of feature extraction methods for practical 3D imaging systems.
Proceedings of the Image and Vision Computing New Zealand, 2012

LEARS: A Lockless, Relaxed-Atomicity State Model for Parallel Execution of a Game Server Partition.
Proceedings of the 41st International Conference on Parallel Processing Workshops, 2012

Low-Level Scheduling Implications for Data-Intensive Cyclic Workloads on Modern Microarchitectures.
Proceedings of the 41st International Conference on Parallel Processing Workshops, 2012

Demo: Bagadus an integrated system for soccer analysis.
Proceedings of the Sixth International Conference on Distributed Smart Cameras, 2012

Faster and more accurate feature-based calibration for widely spaced camera pairs.
Proceedings of the 2012 Second International Conference on Digital Information and Communication Technology and it's Applications (DICTAP), 2012

2011
Spatial flicker effect in video scaling.
Proceedings of the Third International Workshop on Quality of Multimedia Experience, 2011

Mobile video streaming using location-based network prediction and transparent handover.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011

A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS).
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Demo: quality-adaptive video streaming with dynamic bandwidth aggregation on roaming, multi-homed clients.
Proceedings of the 9th International Conference on Mobile Systems, 2011

Improving the performance of quality-adaptive video streaming over multiple heterogeneous access networks.
Proceedings of the Second Annual ACM SIGMM Conference on Multimedia Systems, 2011

Flicker effects in adaptive video streaming to handheld devices.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Processing of multimedia data using the P2G framework.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

An evaluation of live adaptive HTTP segment streaming request strategies.
Proceedings of the IEEE 36th Conference on Local Computer Networks, 2011

Using multiple links to increase the performance of bandwidth-intensive UDP-based applications.
Proceedings of the 16th IEEE Symposium on Computers and Communications, 2011

P2G: A Framework for Distributed Real-Time Processing of Multimedia Data.
Proceedings of the 2011 International Conference on Parallel Processing Workshops, 2011

Bitrate and video quality planning for mobile streaming scenarios using a GPS-based bandwidth lookup service.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
Support for enterprise consolidation of I/O bound services.
Softw., Pract. Exper., 2010

Frequent layer switching for perceived quality improvements of coarse-grained scalable video.
Multimedia Syst., 2010

Reducing game latency by migration, core-selection and TCP modifications.
IJAMC, 2010

Web services discovery across heterogeneous military networks.
IEEE Communications Magazine, 2010

Tips, tricks and troubles: optimizing for cell and GPU.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2010

Quality-adaptive scheduling for live streaming over multiple access networks.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2010

Cheat detection processing: A GPU versus CPU comparison.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

Low overhead container format for adaptive streaming.
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, 2010

Pull-patching: a combination of multicast and adaptive segmented HTTP streaming.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Composing personalized video playouts using search.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

A Simple Improvement of the Work-stealing Scheduling Algorithm.
Proceedings of the CISIS 2010, 2010

Program Obfuscation by Strong Cryptography.
Proceedings of the ARES 2010, 2010

Networks and Distributed Systems - Why, What, How and What's Next.
Proceedings of the Simula Research Laboratory, by Thinking Constantly about it, 2010

RELAY - On the Performance and Resource Utilisation of Time-Dependent Large-Scale Distributed Systems.
Proceedings of the Simula Research Laboratory, by Thinking Constantly about it, 2010

2009
Introduction to the special section for the best papers of ACM multimedia 2008.
TOMCCAP, 2009

Improving SCTP retransmission delays for time-dependent thin streams.
Multimedia Tools Appl., 2009

The partial migration of game state and dynamic server selection to reduce latency.
Multimedia Tools Appl., 2009

The Nornir Run-time System for Parallel Programs Using Kahn Process Networks.
Proceedings of the NPC 2009, 2009

Fine-grained scalable streaming from coarse-grained videos.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2009

Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

DAVVI: a prototype for the next generation multimedia entertainment platform.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

A network-layer proxy for bandwidth aggregation and reduction of IP packet reordering.
Proceedings of the 34th Annual IEEE Conference on Local Computer Networks, 2009

Limits of Work-Stealing Scheduling.
Proceedings of the Job Scheduling Strategies for Parallel Processing, 2009

An analysis of the heterogeneity and IP packet reordering over multiple wireless networks.
Proceedings of the 14th IEEE Symposium on Computers and Communications (ISCC 2009), 2009

Kahn Process Networks are a Flexible Alternative to MapReduce.
Proceedings of the 11th IEEE International Conference on High Performance Computing and Communications, 2009

Evaluating the Run-Time Performance of Kahn Process Network Implementation Techniques on Shared-Memory Multiprocessors.
Proceedings of the 2009 International Conference on Complex, 2009

2008
Redundant bundling in TCP to reduce perceived latency for time-dependent thin streams.
IEEE Communications Letters, 2008

Evaluating Steiner-tree heuristics and diameter variations for application layer multicast.
Computer Networks, 2008

Evaluation of multi-core scheduling mechanisms for heterogeneous processing architectures.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

TCP enhancements for interactive thin-stream applications.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

Transparent protocol translation and load balancing on a network processor in a media streaming scenario.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

Improving application layer latency for reliable thin-stream game traffic.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008

Latency reduction by dynamic core selection and partial migration of game state.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008

An architecture for adaptive multimedia streaming to mobile nodes.
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008

Constructing low-latency overlay networks: Tree vs. mesh algorithms.
Proceedings of the LCN 2008, 2008

TCP mechanisms for improving the user experience for time-dependent thin-stream applications.
Proceedings of the LCN 2008, 2008

Multicast Tree Diameter for Dynamic Distributed Interactive Applications.
Proceedings of the INFOCOM 2008. 27th IEEE International Conference on Computer Communications, 2008

Performance measurements and evaluation of video streaming in HSDPA networks with 16QAM modulation.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

A benchmarking system for multipath overlay multimedia streaming.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Guest editors' note.
Multimedia Syst., 2007

Assessment of Linux' Data Path Implementations for Download and Streaming.
International Journal of Software Engineering and Knowledge Engineering, 2007

Latency evaluation of networking mechanisms for game traffic.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Transparent protocol translation for streaming.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Dynamic Group Membership Management for Distributed Interactive Applications.
Proceedings of the 32nd Annual IEEE Conference on Local Computer Networks (LCN 2007), 2007

Implementation and Evaluation of Late Data Choice for TCP in Linux.
Proceedings of the Ninth IEEE International Symposium on Multimedia, 2007

Workload Characterization for News-on-Demand Streaming Services.
Proceedings of the 26th IEEE International Performance Computing and Communications Conference, 2007

2006
Evaluating dead reckoning variations with a multi-player game simulator.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006

The fun of using TCP for an MMORPG.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006

Applicability of group communication for increased scalability in MMOGs.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Consistency requirements in multiplayer online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

GLS: simulator for online multi-player games.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Considerations of SCTP Retransmission Delays for Thin Streams.
Proceedings of the LCN 2006, 2006

Analysis of Server Workload and Client Interactions in a News-on-Demand Streaming System.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Caching of interactive multiple choice MPEG-4 presentations.
Proceedings of the 25th IEEE International Performance Computing and Communications Conference, 2006

2005
QoS-aware Mobile Middleware for Video Streaming.
Proceedings of the 31st EUROMICRO Conference on Software Engineering and Advanced Applications (EUROMICRO-SEAA 2005), 30 August, 2005

Assessment of Data Path Implementations for Download and Streaming.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

2004
Storage System Support for Continuous-Media Applications, Part 1: Requirements and Single-Disk Issues.
IEEE Distributed Systems Online, 2004

Storage System Support for Continuous-Media Applications, Part 1: Requirements and Single-Disk Issues.
IEEE Distributed Systems Online, 2004

Layer-encoded video streaming a proxy's perspective.
IEEE Communications Magazine, 2004

Structured Partially Caching Proxies for Mixed Media.
Proceedings of the Web Content Caching and Distribution: 9th International Workshop, 2004

Middleware Services for Information Sharing in Mobile Ad-Hoc Networks - Challenges and Approach.
Proceedings of the Broadband Satellite Comunication Systems and the Challenges of Mobility, 2004

04201 Summary - Content Distribution Infrastructures.
Proceedings of the Content Distribution Infrastructures, 11.05. - 14.05.2004, 2004

04201 Abstracts Collection - Content Distribution Infrastructures.
Proceedings of the Content Distribution Infrastructures, 11.05. - 14.05.2004, 2004

2003
Towards Middleware Services for Mobile Ad-Hoc Network Applications.
Proceedings of the 9th IEEE International Workshop on Future Trends of Distributed Computing Systems (FTDCS 2003), 2003

2002
State replication for multiplayer games.
Proceedings of the 1st Workshop on Network and System Support for Games, 2002

2001
Panel Discussion: How Will Media Distribution Work in the Internet.
Proceedings of the Quality of Service, 2001

KOM Player - A Platform for Experimental VoD Research.
Proceedings of the Sixth IEEE Symposium on Computers and Communications (ISCC 2001), 2001

QoS Management Middleware: A Separable, Reusable Solution.
Proceedings of the Interactive Distributed Multimedia Systems, 2001

Replication for a Distributed Multimedia System.
Proceedings of the Eigth International Conference on Parallel and Distributed Systems, 2001

Perceived Consistency.
Proceedings of the 2001 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2001), 2001

2000
Wide area true video-on-demand by a decentralized cache-based distribution infrastructure.
PhD thesis, 2000

Tune to Lambda patching.
SIGMETRICS Performance Evaluation Review, 2000

Video-on-Demand in Weitverkehrsnetzen.
Praxis der Informationsverarbeitung und Kommunikation, 2000

Associating network flows with user and application information.
Proceedings of the ACM Multimedia 2000 Workshops, Los Angeles, CA, USA, October 30, 2000

LC-RTP (loss collection RTP): reliability for video caching in the Internet.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

1999
Position paper: Internet VoD cache server design.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

1998
Protecting VoD the Easier Way.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Exploiting User Behaviour in Prefetching WWW Documents.
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 1998

1997
Long-Term Movie Popularity Models in Video-on-Demand Systems: Or the Life of an On-Demand Movie.
Proceedings of the Fifth ACM International Conference on Multimedia '97, 1997

1995
Intelligent Media Agents in Interactive Television Systems.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1995

GLASS: A Distributed MHEG-Based Multimedia System.
Proceedings of the Teleservices and Multimedia Communications, 1995


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