Kostas Vassilakis

According to our database1, Kostas Vassilakis authored at least 22 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Energy-Efficient Design of Data Center Spaces in the Era of IoT Exploiting the Concept of Digital Twins.
Proceedings of the Convergence of Artificial Intelligence and the Internet of Things, 2020

2019
in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Extending the Sana Mobile Healthcare Platform with Features Providing ECG Analysis.
Proceedings of the Mobile Big Data, A Roadmap from Models to Technologies., 2018

Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion.
EAI Endorsed Trans. Creative Technol., 2018

Instant Evaluation of Teaching Methods and Students' Comprehension Level using Smart Mobile Technology.
EAI Endorsed Trans. Creative Technol., 2018

Towards a novel and LMS-free Pervasive Learning System exploiting the Experience API.
EAI Endorsed Trans. Creative Technol., 2018

Electronic health record with computerized decision support tools for the purposes of a pediatric cardiovascular heart disease screening program in Crete.
Comput. Methods Programs Biomed., 2018

Developing an Ontology for Curriculum and Syllabus.
Proceedings of the Semantic Web: ESWC 2018 Satellite Events, 2018

2017
Ontological modeling of educational resources: a proposed implementation for Greek schools.
Educ. Inf. Technol., 2017

Training the Mind: The GARDINER Platform.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Facilitating Learning in Isolated Places Through an Autonomous LMS.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Real Time Evaluation of Education Methods via Smart Mobile Technology.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Implementing an Adaptive Learning System with the Use of Experience API.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Color based subject identification for virtual museums, the case of fish.
Proceedings of the 2016 International Conference on Telecommunications and Multimedia, 2016

2012
Design considerations for developing e-University solutions based on open source software.
Proceedings of the 2012 International Conference on Telecommunications and Multimedia, 2012

2010
A Tool for Removing Unused Arguments from Logic Programs Automatically.
Int. J. Artif. Intell. Tools, 2010

Meta-rules and uncertain reasoning for diagnosis of epilepsy in childhood.
Expert Syst. Appl., 2010

2009
Adult Education and Lifelong Learning. The case of GSAE (General Secretary for Adult Education) in Greece.
Int. J. Adv. Corp. Learn., 2009

2006
A method for removing unused arguments from logic programs.
Proceedings of the Artificial Intelligence and Soft Computing, 2006


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