Michail Kalogiannakis

Orcid: 0000-0002-9124-2245

According to our database1, Michail Kalogiannakis authored at least 38 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Correction to: Classification and evaluation of educational apps for early childhood: Security matters.
Educ. Inf. Technol., November, 2023

Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students' Motivation.
Comput., June, 2023

Preschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regions.
Comput., June, 2023

Classification and evaluation of educational apps for early childhood: Security matters.
Educ. Inf. Technol., March, 2023

2022
Employing Mobile Technologies to Investigate the Association Between Abstraction Skills and Performance in Environmental Studies in Early Primary School.
Int. J. Interact. Mob. Technol., March, 2022

Analyzing the Impact of a Gamification Approach on Primary Students' Motivation and Learning in Science Education.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Algorithmic thinking in early childhood.
Proceedings of the 6th International Conference on Digital Technology in Education, 2022

2021
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education.
Int. J. Mob. Learn. Organisation, 2020

Innovative Robot for Educational Robotics and STEM.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

Evaluating the Learning Process: The "ThimelEdu" Educational Game Case Study.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Evaluating pre-service kindergarten teachers' intention to adopt and use tablets into teaching practice for natural sciences.
Int. J. Mob. Learn. Organisation, 2019

Parental involvement and attitudes towards young Greek children's mobile usage.
Int. J. Child Comput. Interact., 2019

in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

The VTT-BOX, Pedagogical and Quality Considerations.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion.
EAI Endorsed Trans. Creative Technol., 2018

Evaluating Moodle use via Smart Mobile Phones. A case study in a Greek University.
EAI Endorsed Trans. Creative Technol., 2018

The effectiveness of computer and tablet assisted intervention in early childhood students' understanding of numbers. An empirical study conducted in Greece.
Educ. Inf. Technol., 2018

An analysis of first year engineering students' satisfaction with a support distance learning program in mathematics.
Educ. Inf. Technol., 2018

Introducing fundamental object-oriented programming concepts in preschool education within the context of physical science courses.
Educ. Inf. Technol., 2018

Educational apps from the Android Google Play for Greek preschoolers: A systematic review.
Comput. Educ., 2018

Virtual Teachers' Toolbox - An Innovative Tool to Assist the Creation of High Quality Open Distance Learning Courses.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary Education.
Int. J. Web Based Learn. Teach. Technol., 2017

Mobile educational applications for children: what educators and parents need to know.
Int. J. Mob. Learn. Organisation, 2017

Combining mobile technologies in environmental education: a Greek case study.
Int. J. Mob. Learn. Organisation, 2017

Ontological modeling of educational resources: a proposed implementation for Greek schools.
Educ. Inf. Technol., 2017

Designing and creating an educational app rubric for preschool teachers.
Educ. Inf. Technol., 2017

Training the Mind: The GARDINER Platform.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Facilitating Learning in Isolated Places Through an Autonomous LMS.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Developing fundamental programming concepts and computational thinking with ScratchJr in preschool education: a case study.
Int. J. Mob. Learn. Organisation, 2016

2010
An Educational Model for Asynchronous E-Learning. A Case Study in a Higher Technology Education.
Int. J. Adv. Corp. Learn., 2010

Training with ICT for ICT from the trainee's perspective. A local ICT teacher training experience.
Educ. Inf. Technol., 2010

2009
Adult Education and Lifelong Learning. The case of GSAE (General Secretary for Adult Education) in Greece.
Int. J. Adv. Corp. Learn., 2009

2004
A Virtual Learning Environment for the French Physics Teachers.
Educ. Inf. Technol., 2004


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