Nikolas Vidakis

Orcid: 0000-0003-0726-8627

According to our database1, Nikolas Vidakis authored at least 39 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students.
Inf., July, 2024

GardenWords - A Garden Watering AR Game for Learning Vocabulary Using Speech.
Proceedings of the Extended Reality - International Conference, 2024

2023
EduARdo - Unity Components for Augmented Reality Environments.
Inf., April, 2023

3D Geography Course Using AR: The Case of the Map of Greece.
Proceedings of the Learning and Collaboration Technologies, 2023

Towards a Digital Twin Implementation of Eastern Crete: An Educational Approach.
Proceedings of the Extended Reality - International Conference, 2023

2022
Adaptive Blended Learning Platform based on the 4Cs Architecture.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

Hand Interaction Toolset for Augmented Reality Environments.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

2020
Evaluating the Learning Process: The "ThimelEdu" Educational Game Case Study.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Pollen Grain Classification using Geometrical and Textural Features.
Proceedings of the 2019 IEEE International Conference on Imaging Systems and Techniques, 2019

in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion.
EAI Endorsed Trans. Creative Technol., 2018

Evaluating Moodle use via Smart Mobile Phones. A case study in a Greek University.
EAI Endorsed Trans. Creative Technol., 2018

Designing the Learning Process: The IOLAOS Platform.
Proceedings of the 10th International Conference on Subject-Oriented Business Process Management, 2018

Recodify: an intelligent environment and space hazard condition monitoring system based on WSN and IoT technology.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

2017
A Multimodal Interaction Framework for Blended Learning.
EAI Endorsed Trans. Creative Technol., 2017

Conceiving Human Interaction by Visualising Depth Data of Head Pose Changes and Emotion Recognition via Facial Expressions.
Comput., 2017

Training the Mind: The GARDINER Platform.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Facilitating Learning in Isolated Places Through an Autonomous LMS.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Web-based visualisation of head pose and facial expressions changes: Monitoring human activity using depth data.
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016

A Multimodal Interaction Framework for Blended Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Head pose 3D data web-based visualization.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Designing digital artifacts as transient assemblies with different digital materialities.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015

Ludic Educational Game Creation Tool: Teaching Schoolers Road Safety.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2014
A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis.
Comput. Sci. Inf. Syst., 2014

Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
Multimodal desktop interaction: The face - object - gesture - voice example.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Facial expression recognition teaching to preschoolers with autism: a natural user interface approach.
Proceedings of the Balkan Conference in Informatics, 2013

2012
Multimodal natural user interaction for multiple applications: The gesture - Voice example.
Proceedings of the 2012 International Conference on Telecommunications and Multimedia, 2012

2011
Transformable boundary artifacts for knowledge-based work in cross-organization virtual communities spaces.
Intell. Decis. Technol., 2011

2009
Virtual Operations in Common Information Spaces: Boundary Objects and Practices.
Proceedings of the Leveraging Knowledge for Innovation in Collaborative Networks, 2009

2007
Experience-Based Social and Collaborative Performance in an 'Electronic Village' of Local Interest: The EKONES Framework.
Proceedings of the ICEIS 2007, 2007

2006
Non-functional User Interface Requirements Notation (NfRn) for Modeling the Global Execution Context of Tasks.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006

1997
Workflow-oriented prototyping for the development of interactive software.
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997


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