Kouichi Konno

Orcid: 0000-0002-1902-0939

According to our database1, Kouichi Konno authored at least 22 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
Spherical Style Deformation on Single Component Models.
IEICE Trans. Inf. Syst., November, 2023

A Semi-Automatic Oriental Ink Painting Framework for Robotic Drawing From 3D Models.
IEEE Robotics Autom. Lett., October, 2023

Robust Unsupervised Hyperspectral Band Selection via Global Affinity Matrix Reconstruction.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2023

A Semi-automatic Oriental Ink Painting Framework for Robotic Drawing from 3D Models.
CoRR, 2023

2019
Intelligent Chinese calligraphy beautification from handwritten characters for robotic writing.
Vis. Comput., 2019

A Kinect-Based Augmented Reality Game for Lower Limb Exercise.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

A Study of Analyzing Shape Similarities Between the Arm Model of Mongolian Buddha Statues for Archaeological Applications.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Rigid registration of noisy point clouds based on higher-dimensional error metrics.
Vis. Comput., 2018

Hole-filling method for reconstructing separated arm models of the mongolian buddha statue for analyzing body shape of statues.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

2017
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals.
Proceedings of the GCH 2017, 2017

Complex hole-filling algorithm for 3D models.
Proceedings of the Computer Graphics International Conference, 2017

Interactive visualization of assembly instruction for stone tools restoration.
Proceedings of the 2017 IEEE Pacific Visualization Symposium, 2017

2016
A Framework for Manipulating Multi-Perspective Image Using A Parametric Surface.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2014
Pairwise matching of 3D fragments using fast fourier transform.
Vis. Comput., 2014

2013
Feature line extraction from unorganized noisy point clouds using truncated Fourier series.
Vis. Comput., 2013

2011
3D Surface Reconstruction of Stone Tools by Using Four-Directional Measurement Machine.
Int. J. Virtual Real., 2011

2005
3D terrain reconstruction based on contours.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2001
Reparameterization of piecewise rational Bezier curves and its applications.
Vis. Comput., 2001

A G<sub>1</sub> connection around complicated curve meshes using C<sub>1</sub> NURBS Boundary Gregory Patches.
Comput. Aided Des., 2001

1996
G<sup>1</sup> and G<sup>2</sup> Surface interpolation over Curve Meshes and its Shape Control.
Int. J. Shape Model., 1996

An approach of designing and controlling free-form surfaces by using NURBS boundary Gregory patches.
Comput. Aided Geom. Des., 1996

1995
Approximate conversion of a rational boundary Gregory patch to a nonuniform B-spline surface.
Vis. Comput., 1995


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