Kristine L. Nowak

Orcid: 0000-0002-5296-6216

According to our database1, Kristine L. Nowak authored at least 22 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse.
J. Comput. Mediat. Commun., 2023

2022
Distance Education During the COVID-19 Shutdown: A Process Model of Online Learner Readiness, Experiences and Feelings of Learning.
Proc. ACM Hum. Comput. Interact., 2022

Confronting whiteness through virtual humans: a review of 20 years of research in prejudice and racial bias using virtual environments.
J. Comput. Mediat. Commun., 2022

Unintended consequences of spatial presence on learning in virtual reality.
Comput. Educ., 2022

2021
Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts.
Cyberpsychology Behav. Soc. Netw., 2021

2016
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature.
J. Comput. Mediat. Commun., 2016

2015
Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations.
J. Comput. Mediat. Commun., 2015

Make it our time: In class multitaskers have lower academic performance.
Comput. Hum. Behav., 2015

2014
Avatars and Expectations: Influencing Perceptions of Trustworthiness in an Online Consumer Setting.
PsychNology J., 2014

The choices people make: the types of buddy icons people select for self-presentation online.
AI Soc., 2014

2013
Choosing Buddy Icons that look like me or represent my personality: Using Buddy Icons for social presence.
Comput. Hum. Behav., 2013

2010
Advancing a Model of Avatar Evaluation and Selection.
PsychNology J., 2010

2009
Computer mediated teamwork and the efficiency framework: Exploring the influence of synchrony and cues on media satisfaction and outcome success.
Comput. Hum. Behav., 2009

2008
The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression.
Presence Teleoperators Virtual Environ., 2008

Choose your "buddy icon" carefully: The influence of avatar androgyny, anthropomorphism and credibility in online interactions.
Comput. Hum. Behav., 2008

2006
Utilizing Usernames for Sex Categorization in Computer-Mediated Communication: Examining Perceptions and Accuracy.
Cyberpsychology Behav. Soc. Netw., 2006

2005
The Influence of Synchrony and Sensory Modality on the Person Perception Process in Computer-Mediated Groups.
J. Comput. Mediat. Commun., 2005

The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction.
J. Comput. Mediat. Commun., 2005

2004
The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments.
J. Comput. Mediat. Commun., 2004

Contrasting Time Mode and Sensory Modality in the Performance of Computer Mediated Groups Using Asynchronous Videoconferencing .
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

2003
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2003

2002
Asynchronous Videoconferencing: A Hybrid Communication Prototype.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002


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