Klaus Opwis

Orcid: 0000-0003-0509-8070

According to our database1, Klaus Opwis authored at least 79 papers between 1986 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI.
CoRR, 2024

2023
The psychology of esports players' <i>ELO Hell</i>: Motivated bias in <i>League of Legends</i> and its impact on players' overestimation of skill.
Comput. Hum. Behav., October, 2023

How compliance with web accessibility standards shapes the experiences of users with and without disabilities.
Int. J. Hum. Comput. Stud., 2023

Exploring the effects of human-centered AI explanations on trust and reliance.
Frontiers Comput. Sci., 2023

2022
Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media.
Frontiers Virtual Real., 2022

2021
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY.
Proc. ACM Hum. Comput. Interact., 2021

How WEIRD is CHI?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2020

My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2020

2019
Salient beliefs influencing the intention to consider Web Accessibility.
Comput. Hum. Behav., 2019

Exploring Emotional Attachment to Game Characters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website's Success.
Interact. Comput., 2018

Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning.
Comput. Hum. Behav., 2018

How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites.
Proceedings of the Computers Helping People with Special Needs, 2018

"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Fitness App Usage Over Time: Moving Beyond the Need for Competence.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI).
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Interactive Narratives Affecting Social Change.
J. Media Psychol. Theor. Methods Appl., 2017

Is It Still Where I Expect It? - Users' Current Expectations of Interface Elements on the Most Frequent Types of Websites.
Interact. Comput., 2017

Towards understanding the effects of individual gamification elements on intrinsic motivation and performance.
Comput. Hum. Behav., 2017

Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

To Save or To Sacrifice?: Understanding Meaningful Choices in Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Informational, but not Intrinsically Motivating Gamification': Preliminary Findings.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

"It's Like I Would Die as Well": Gratifications of Fearful Game Experience.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Perceived User Experience of Animated Transitions in Mobile User Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users' visual aesthetic perception.
Comput. Hum. Behav., 2015

Trust and distrust on the web: User experiences and website characteristics.
Comput. Hum. Behav., 2015

Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Informational vs. Controlling Gamification: A Study Design.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

"It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Long-term modality effect in multimedia learning.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

A diary study exploring game completion and player experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Designing usable web forms: empirical evaluation of web form improvement guidelines.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Mental models for web objects in different cultural settings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The impact of interactive visual simulations on learning statistics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Response to the Reviews on Bargas-Avila <i>et al.</i> (2009) 'Intranet Satisfaction Questionnaire: Development and Validation of a Questionnaire to Measure User Satisfaction with the Intranet'.
Interact. Comput., 2013

Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites.
Int. J. Hum. Comput. Stud., 2013

Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Proceedings of the First International Conference on Gameful Design, 2013

Empirical evaluation of 20 web form optimization guidelines.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Disassembling gamification: the effects of points and meaning on user motivation and performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Online ad banners: the effects of goal orientation and content congruence on memory.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
User-friendly locations of error messages in web forms: Put them on the right side of the erroneous input field.
Interact. Comput., 2012

The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments.
Int. J. Hum. Comput. Stud., 2012

Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI.
Comput. Hum. Behav., 2012

2011
The Role of Visual Complexity in Affective Reactions to Webpages: Subjective, Eye Movement, and Cardiovascular Responses.
IEEE Trans. Affect. Comput., 2011

The organization of interaction design pattern languages alongside the design process.
Interact. Comput., 2011

Enhancing online forms: Use format specifications for fields with format restrictions to help respondents.
Interact. Comput., 2011

Vertical versus dynamic menus on the world wide web: Eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference.
Comput. Hum. Behav., 2011

Working towards Usable Forms on the World Wide Web: Optimizing Date Entry Input Fields.
Adv. Hum. Comput. Interact., 2011

Working towards Usable Forms on the Worldwide Web: Optimizing Multiple Selection Interface Elements.
Adv. Hum. Comput. Interact., 2011

2010
Mental models for web objects: Where do users expect to find the most frequent objects in online shops, news portals, and company web pages?
Interact. Comput., 2010

Designing product listing pages - Effects on sales and users' cognitive workload.
Int. J. Hum. Comput. Stud., 2010

Symmetry and aesthetics in website design: It's a man's business.
Comput. Hum. Behav., 2010

Building an interaction design pattern language: A case study.
Comput. Hum. Behav., 2010

A Case Study of User-Centred Design in Four Swiss RUP Projects.
Adv. Hum. Comput. Interact., 2010

ZeGo: Development and Validation of a Short Questionnaire to Measure User Satisfaction with e-Government Portals.
Adv. Hum. Comput. Interact., 2010

2009
Error prevention in online forms: Use color instead of asterisks to mark required-fields.
Interact. Comput., 2009

Visual complexity of websites: Effects on users' experience, physiology, performance, and memory.
Int. J. Hum. Comput. Stud., 2009

Intranet satisfaction questionnaire: Development and validationof a questionnaire to measure user satisfaction with the Intranet.
Comput. Hum. Behav., 2009

Cognitive Load in eCommerce Applications - Measurement and Effects on User Satisfaction.
Adv. Hum. Comput. Interact., 2009

2008
Beyond web content accessibility guidelines: Design of enhanced text user interfaces for blind internet users.
Int. J. Hum. Comput. Stud., 2008

2007
Usable error message presentation in the World Wide Web: Do not show errors right away.
Interact. Comput., 2007

Are Engineers Condemned to Design? A Survey on Software Engineering and UI Design in Switzerland.
Proceedings of the Human-Computer Interaction, 2007

2006
Tracking the subprocesses of decision-based action in the human frontal lobes.
NeuroImage, 2006

2000
Mitteilungen der Gesellschaft fuer Kognitionswissenschaft e.V.
Kognitionswissenschaft, 2000

1995
Problemlösen in der Physik: das kognitive Simulationsmodell Sepia.
Künstliche Intell., 1995

1989
Mentale Modelle dynamischer Systeme: Analyse und Weiterführung methodischer Grundlagen von psychologischen Experimenten zum Umgang von Personen mit Systemen.
PhD thesis, 1989

Domain representation and student modelling in a microworld for elastic impacts.
Proceedings of the Mental Models and Human-Computer Interaction 2 [selected papers of the 8th Interdisciplinary Workshop in Informatics and Psychology, 1989

The Constructive Process of Knowledge Acquisition: Student Modeling (Invited Paper).
Proceedings of the Computer Assisted Learning, 2nd International Conference, 1989

1986
Wissenspsychologie: Forschungsfragen, Anwendungsperspektiven, Bezüge zur Künstlichen Intelligenz.
Proceedings of the GWAI-86 und 2. Österreichische Artificial-Intelligence-Tagung, 1986


  Loading...