Kuan-Ning Chang
Orcid: 0009-0003-6020-2616
According to our database1,
Kuan-Ning Chang authored at least 11 papers
between 2020 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
ControllerBall: Redistributing Agency through EmbodiedInteraction with Shared Props in Extended Reality.
Proceedings of the Augmented Humans International Conference 2026, 2026
Card. I/O: Exercise Data-Driven AI Generative Content in Immersive Exertion Interaction for Personal Informatics Reflection.
Proceedings of the IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, 2026
2025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic.
IEEE Trans. Vis. Comput. Graph., May, 2025
Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025
Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025
2024
Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
2023
Proceedings of the 6th Artificial Intelligence and Cloud Computing Conference, 2023
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality Locomotion.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020