Ping-Hsuan Han

Orcid: 0000-0003-3631-9139

According to our database1, Ping-Hsuan Han authored at least 72 papers between 2015 and 2026.

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Bibliography

2026
Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Techno-Fitness Assessments: Exploring Exercise Data Interpretation in Techno-Sport on Self-Reflection and Enjoyment.
Proceedings of the Augmented Humans International Conference 2026, 2026

ControllerBall: Redistributing Agency through EmbodiedInteraction with Shared Props in Extended Reality.
Proceedings of the Augmented Humans International Conference 2026, 2026

Card. I/O: Exercise Data-Driven AI Generative Content in Immersive Exertion Interaction for Personal Informatics Reflection.
Proceedings of the IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, 2026

2025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic.
IEEE Trans. Vis. Comput. Graph., May, 2025

Exploring the Impact of a Liquid-Based System on Full-Body Weight Perception in Weighted Exercise within Virtual Reality.
Proceedings of the Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

Exploring Distance Management in Immersive Combat Sports Training with Encountered-type Haptic Feedback.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025

Exploring Real-Time Water Surface Simulation for Immersive Virtual Reality Using Marker-Based Tracking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025

DiversePuppetry: An Immersive Multi-User Puppetry System Based on Asymmetric Interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025

Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

Visualizing Exercise Data from Combat Exergame for Exploring the Insight from Personal Informatics with Large Language Models.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
The Last Pond of Water.
Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, 2024

Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

Time Chamber: Creating a Virtual Environment for Time Dilation with the Selection of Liking Temporal Cues.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

Integrating Image Recognition and Board Games into Financial Education.
Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality, 2024

2023
GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Exploring Multiple-Display Interaction for Live XR Performance.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance.
Proceedings of the ACM Multimedia Asia 2023, 2023

Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Design of an Assisted Learning System Based on ChatGPT.
Proceedings of the 6th Artificial Intelligence and Cloud Computing Conference, 2023

2022
Garment Style Creator: Using StarGAN for Image-to-Image Translation of Multidomain Garments.
IEEE Multim., 2022

Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

PressyCube: An Embeddable Pressure Sensor with Softy Prop for Limb Rehabilitation in Immersive Virtual Reality.
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2022

Innovative Remote Interactive Device Conceptual Design Based on Tactile Feedback to Alleviate Loneliness of the Elderly.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022

MovableBag: Exploring Asymmetric Interaction for Multi-user Exergame in Extended Reality.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

2021
Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

2020
Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations.
Symmetry, 2020

A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display.
IEEE Computer Graphics and Applications, 2020

Indoor Scene Semantic Modeling for Virtual Reality.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Archaeological Excavation Simulation for Interaction in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

2018
TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Dunhuang mural restoration using deep learning.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinema.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Stillness Moves: Exploring Body Weight-Transfer Learning in Physical Training for Tai-Chi Exercise.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

An Adaptive Tai-Chi-Chuan AR Guiding System Based on Speed Estimation of Movement.
Proceedings of the New Trends in Computer Technologies and Applications, 2018

Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
Estimating the simulator sickness in immersive virtual reality with optical flow analysis.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Visualizing the keyboard in virtual reality for enhancing immersive experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

AoEs: enhancing teleportation experience in immersive environment with mid-air haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The design of video see-through window for manipulating physical object with head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

View interpolation for video see-through head-mounted display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

OoEs: playing in the immersive game with augmented haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective.
Proceedings of the 7th Augmented Human International Conference, 2016

Exploring Manipulation Behavior on Video See-Through Head-Mounted Display with View Interpolation.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Moving around in virtual space with spider silk.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015


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