Tse-Yu Pan

According to our database1, Tse-Yu Pan authored at least 19 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
VR Piano Learning Platform with Leap Motion and Pressure Sensors.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks.
Proceedings of the 2020 IEEE International Conference on Visual Communications and Image Processing, 2020

Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks.
Proceedings of the 2020 on International Conference on Multimedia Retrieval, 2020

Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Handwriting Trajectory Reconstruction Using Low-Cost IMU.
IEEE Trans. Emerg. Top. Comput. Intell., 2019

Furniture style compatibility recommendation with cross-class triplet loss.
Multim. Tools Appl., 2019

Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras.
Proceedings of the 2019 IEEE International Conference on Big Data (Big Data), 2019

Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Sign language recognition in complex background scene based on adaptive skin colour modelling and support vector machine.
Int. J. Big Data Intell., 2018

ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

2017
A Sensor-Based Official Basketball Referee Signals Recognition System Using Deep Belief Networks.
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017

Train in Virtual Court: Basketball Tactic Training via Virtual Reality.
Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 2017

A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique.
Proceedings of the 14th International Symposium on Pervasive Systems, 2017

High-level semantic photographic composition analysis and understanding with deep neural networks.
Proceedings of the 2017 IEEE International Conference on Multimedia & Expo Workshops, 2017

Deep model style: Cross-class style compatibility for 3D furniture within a scene.
Proceedings of the 2017 IEEE International Conference on Big Data, BigData 2017, 2017

2016
A noise reduction method for IMU and its application on handwriting trajectory reconstruction.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016

Real-Time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

A Framework of Enlarging Face Datasets Used for Makeup Face Analysis.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

2015
B-box Mixer: An Interactive UI for Generating B-box Music.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015


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