Tse-Yu Pan

Orcid: 0000-0001-8570-1575

According to our database1, Tse-Yu Pan authored at least 37 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2023
An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring Multiple-Display Interaction for Live XR Performance.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation.
Proceedings of the ACM Multimedia Asia 2023, 2023

TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance.
Proceedings of the ACM Multimedia Asia 2023, 2023

SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023

2022
Feasibility Study on Virtual Reality Based Basketball Tactic Training.
IEEE Trans. Vis. Comput. Graph., 2022

A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors.
IEEE Trans. Cybern., 2022

Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

GetWild: A VR Editing System with AI-Generated 3D Object and Terrain.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

BetterSight: Immersive Vision Training for Basketball Players.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Improve Immersion in Virtual Reality-Based Basketball Training By Haptic Feedback.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

2021
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players.
IEEE Trans. Learn. Technol., 2021

Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
VR Piano Learning Platform with Leap Motion and Pressure Sensors.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks.
Proceedings of the 2020 IEEE International Conference on Visual Communications and Image Processing, 2020

Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks.
Proceedings of the 2020 on International Conference on Multimedia Retrieval, 2020

Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Handwriting Trajectory Reconstruction Using Low-Cost IMU.
IEEE Trans. Emerg. Top. Comput. Intell., 2019

Furniture style compatibility recommendation with cross-class triplet loss.
Multim. Tools Appl., 2019

Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Sign language recognition in complex background scene based on adaptive skin colour modelling and support vector machine.
Int. J. Big Data Intell., 2018

ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

2017
A Sensor-Based Official Basketball Referee Signals Recognition System Using Deep Belief Networks.
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017

Train in Virtual Court: Basketball Tactic Training via Virtual Reality.
Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 2017

A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique.
Proceedings of the 14th International Symposium on Pervasive Systems, 2017

High-level semantic photographic composition analysis and understanding with deep neural networks.
Proceedings of the 2017 IEEE International Conference on Multimedia & Expo Workshops, 2017

Deep model style: Cross-class style compatibility for 3D furniture within a scene.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2016
A noise reduction method for IMU and its application on handwriting trajectory reconstruction.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016

Real-Time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

A Framework of Enlarging Face Datasets Used for Makeup Face Analysis.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

2015
B-box Mixer: An Interactive UI for Generating B-box Music.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015


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