Kyoung-Su Oh

According to our database1, Kyoung-Su Oh authored at least 5 papers between 2001 and 2006.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2006
Programmable Vertex Processing Unit for Mobile Game Development.
Proceedings of the Entertainment Computing, 2006

Design of a Programmable Vertex Processing Unit for Mobile Platforms.
Proceedings of the Emerging Directions in Embedded and Ubiquitous Computing, 2006

2005
An Efficient Method for Dynamic Shadow Texture Generation.
IEICE Trans. Inf. Syst., 2005

2004
GPU implementation of neural networks.
Pattern Recognit., 2004

2001
Mobility culling: an efficient rendering algorithm using temporal coherence.
Comput. Animat. Virtual Worlds, 2001


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