Byeong-Seok Shin

Orcid: 0000-0001-7742-4846

According to our database1, Byeong-Seok Shin authored at least 93 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Generalizable Polyp Segmentation via Randomized Global Illumination Augmentation.
IEEE J. Biomed. Health Informatics, April, 2024

2023
Particle-based simulation technique for medical applications.
Connect. Sci., December, 2023

Learning generalizable visual representation via adaptive spectral random convolution for medical image segmentation.
Comput. Biol. Medicine, December, 2023

2022
Decentralized Crowdsourcing for Human Intelligence Tasks with Efficient On-Chain Cost.
Proc. VLDB Endow., 2022

Unpaired medical image colorization using generative adversarial network.
Multim. Tools Appl., 2022

Frequency based tactile rendering method for pin-array tactile devices.
J. Ambient Intell. Humaniz. Comput., 2022

Private decentralized crowdsensing with asynchronous blockchain access.
Comput. Networks, 2022

Robust color medical image segmentation on unseen domain by randomized illumination enhancement.
Comput. Biol. Medicine, 2022

2020
FairCs - Blockchain-Based Fair Crowdsensing Scheme using Trusted Execution Environment.
Sensors, 2020

Mid-level Feature Extraction Method Based Transfer Learning to Small-Scale Dataset of Medical Images with Visualizing Analysis.
J. Inf. Process. Syst., 2020

Medical image processing with contextual style transfer.
Hum. centric Comput. Inf. Sci., 2020

Generalization of intensity distribution of medical images using GANs.
Hum. centric Comput. Inf. Sci., 2020

DAGAN: A Domain-Aware Method for Image-to-Image Translations.
Complex., 2020

Reliable subsurface scattering for volume rendering in three-dimensional ultrasound imaging.
Comput. Biol. Medicine, 2020

2019
Human-computer cooperation for future computing.
J. Supercomput., 2019

Virtual Reality Based Education with Mobile Device Platform.
Mob. Inf. Syst., 2019

Spatial task management method for location privacy aware crowdsourcing.
Clust. Comput., 2019

TGV Upsampling: A Making-Up Operation for Semantic Segmentation.
Comput. Intell. Neurosci., 2019

Medical Image Augmentation Using Image Synthesis with Contextual Function.
Proceedings of the 12th International Congress on Image and Signal Processing, 2019

2018
Privacy-aware task data management using TPR*-Tree for trajectory-based crowdsourcing.
J. Supercomput., 2018

Explosion simulation for viscoelastic objects.
Multim. Tools Appl., 2018

2017
Automatic Generation of Ortho-Photo Texture from Digital Elevation Model.
J. Signal Process. Syst., 2017

A shortest path planning algorithm for cloud computing environment based on multi-access point topology analysis for complex indoor spaces.
J. Supercomput., 2017

Task-Management Method Using R-Tree Spatial Cloaking for Large-Scale Crowdsourcing.
Symmetry, 2017

3D Segmentation for High-Resolution Image Datasets Using a Commercial Editing Tool in the IoT Environment.
J. Inf. Process. Syst., 2017

Crowdsensing Multimedia Data: Security and Privacy Issues.
IEEE Multim., 2017

SensDeploy: efficient sensor deployment strategy for real-time localization.
Hum. centric Comput. Inf. Sci., 2017

2016
A bimodal empty space skipping of ray casting for terrain data.
J. Supercomput., 2016

Vertex relocation: a feature-preserved terrain rendering method for pervasive computing environments.
Multim. Tools Appl., 2016

A wearable guidance system with interactive user interface for persons with visual impairment.
Multim. Tools Appl., 2016

Geohashed Spatial Index Method for a Location-Aware WBAN Data Monitoring System Based on NoSQL.
J. Inf. Process. Syst., 2016

A fast 3D adaptive bilateral filter for ultrasound volume visualization.
Comput. Methods Programs Biomed., 2016

Cell-Based Indexing Method for Spatial Data Management in Hybrid Cloud Systems.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2016

2015
Real-Time Projection-Based Augmented Reality System for Dynamic Objects in the Performing Arts.
Symmetry, 2015

Adaptive Power Saving Method for Mobile Walking Guidance Device Using Motion Context.
Mob. Inf. Syst., 2015

Contour-based polygonal ambient occlusion using a single-depth texture.
Comput. Animat. Virtual Worlds, 2015

Multiple texture mapping of alveolar bone area for implant treatment in prosthetic dentistry.
Comput. Biol. Medicine, 2015

Location-Aware WBAN Data Monitoring System Based on NoSQL.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2015

Immersive Dissection Simulator Using Multiple Volume Rendering.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2015

2014
An image division approach for volume ray casting in multi-threading environment.
Multim. Tools Appl., 2014

Dreamware: edutainment system for children with developmental disability.
Multim. Tools Appl., 2014

An Efficient Localization Method Based on Adaptive Optimal Sensor Placement.
Int. J. Distributed Sens. Networks, 2014

Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering.
IEICE Trans. Inf. Syst., 2014

2013
Reducing redundancy in wireless capsule endoscopy videos.
Comput. Biol. Medicine, 2013

GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume data.
Comput. Biol. Medicine, 2013

2011
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU.
IEICE Trans. Inf. Syst., 2011

Vertex Propagation for Fast Ray-Casting of Digital Elevation Model.
Proceedings of the International Conference on IT Convergence and Security, 2011

2010
Real-time 3D Filtering of Ultrasound Datasets.
Proceedings of the HEALTHINF 2010, 2010

2009
GPU-based interactive visualization framework for ultrasound datasets.
Comput. Animat. Virtual Worlds, 2009

Efficient unfolding of virtual endoscopy using linear ray interpolation.
Comput. Methods Programs Biomed., 2009

2008
A distance template for octree traversal in CPU-based volume ray casting.
Vis. Comput., 2008

Real-Time Point-Based Rendering Using Visibility Map.
IEICE Trans. Inf. Syst., 2008

Interactive classification for pre-integrated volume rendering of high-precision volume data.
Graph. Model., 2008

Fast path planning in virtual colonoscopy.
Comput. Biol. Medicine, 2008

2007
A Half-Skewed Octree for Volume Ray Casting.
IEICE Trans. Inf. Syst., 2007

A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting.
Proceedings of the Computational Science, 2007

Acceleration of Terrain Rendering Using Cube Mesh.
Proceedings of the Virtual Reality, 2007

Obstacle Detection and Avoidance System for Visually Impaired People.
Proceedings of the Haptic and Audio Interaction Design, Second International Workshop, 2007

2006
Programmable Vertex Processing Unit for Mobile Game Development.
Proceedings of the Entertainment Computing, 2006

Bidirectional Distancemap for Efficient Volume Ray Casting.
Proceedings of the Computer and Information Sciences, 2006

PARM: Data Structure for Efficient Volume Ray Casting.
Proceedings of the Computer and Information Sciences, 2006

Hardware Acceleration of Terrain Visualization Using <i>ef-</i>Buffers.
Proceedings of the Computer and Information Sciences, 2006

Wearable Multimodal Interface for Helping Visually Handicapped Persons.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Visualization of Segmented Color Volume Data Using GPU.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Height-Based Deformation and Ray Supersampling for Colon Unfolding.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Surface Reconstruction for Efficient Colon Unfolding.
Proceedings of the Geometric Modeling and Processing, 2006

Hierarchical <i>sigma</i>-Octree for Visualization of Ultrasound Datasets.
Proceedings of the Fuzzy Systems and Knowledge Discovery, Third International Conference, 2006

Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Shear-rotation-warp volume rendering.
Comput. Animat. Virtual Worlds, 2005

An Efficient Method for Dynamic Shadow Texture Generation.
IEICE Trans. Inf. Syst., 2005

Efficient Space-Leaping Using Optimal Block Sets.
IEICE Trans. Inf. Syst., 2005

Unfolding of Virtual Endoscopy Using Ray-Template.
Proceedings of the Biological and Medical Data Analysis, 6th International Symposium, 2005

Contour-Based Terrain Model Reconstruction Using Distance Information.
Proceedings of the Computational Science and Its Applications, 2005

An Efficient Point Rendering Using Octree and Texture Lookup.
Proceedings of the Computational Science and Its Applications, 2005

A Noise-Insensitive Hierarchical Min-Max Octree for Visualization of Ultrasound Datasets.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

Efficient Point Rendering Method Using Sequential Level-of-Detail.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

2004
An efficient classification and rendering method using tagged distance maps.
Vis. Comput., 2004

An Efficient CLOD Method for Large-Scale Terrain Visualization.
Proceedings of the Entertainment Computing, 2004

Reliable Space Leaping Using Distance Template.
Proceedings of the Biological and Medical Data Analysis, 5th International Symposium, 2004

Acceleration of Perspective Volume Rendering Using Depth-Subsampl.
Proceedings of the Computer and Information Sciences, 2004

An Efficient Camera Path Computation Using Image-Space Information in Virtual Endoscopy.
Proceedings of the Computer and Information Sciences, 2004

An Efficient Perspective Projection Using VolumePro.
Proceedings of the Computational Science, 2004

Efficient Perspective Volume Visualization Method Using Progressive Depth Refinement.
Proceedings of the Computational and Information Science, First International Symposium, 2004

Reconstruction of Human Anatomical Models from Segmented Contour Lines.
Proceedings of the Computational and Information Science, First International Symposium, 2004

Fast Reconstruction of 3D Terrain Model from Contour Lines on 2D Maps.
Proceedings of the Systems Modeling and Simulation: Theory and Applications, 2004

2003
An Efficient Navigation Method for Virtual Endoscopy Using Volume Ray Casting.
Proceedings of the Computational Science - ICCS 2003, 2003

2001
Mobility culling: an efficient rendering algorithm using temporal coherence.
Comput. Animat. Virtual Worlds, 2001

Anisotropic Volume Rendering Using Intensity Interpolation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001

2000
Efficient volumetric ray casting for isosurface rendering.
Comput. Graph., 2000

1999
Efficient normal estimation using variable-size operator.
Comput. Animat. Virtual Worlds, 1999

1998
Fast 3D solid model reconstruction from orthographic views.
Comput. Aided Des., 1998

1995
Fast Normal Estimation Using Surface Characteristics.
Proceedings of the 6th IEEE Visualization Conference, 1995


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