Lee Anderson

According to our database1, Lee Anderson authored at least 13 papers between 2003 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2012
Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

2010
A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
Distance perception in NPR immersive virtual environments, revisited.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

The effect of self-embodiment on distance perception in immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Distance Perception in Immersive Virtual Environments, Revisited.
Proceedings of the IEEE Virtual Reality Conference, 2006

Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
A Virtual Environment for Conceptual Design in Architecture.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003


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