Victoria Interrante

Affiliations:
  • University of Minnesota, Minneapolis, USA


According to our database1, Victoria Interrante authored at least 89 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024

2023
Investigating the Correlation Between Presence and Reaction Time in Mixed Reality.
CoRR, 2023

A Multisensory Approach to Virtual Reality Stress Reduction.
CoRR, 2023

2022
Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

2021
The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Investigating the Influence of Virtual Human Entourage Elements on Distance Judgments in Virtual Architectural Interiors.
Frontiers Robotics AI, 2019

Exploring the Use of Immersive Virtual Reality to Assess the Impact of Outdoor Views on the Perceived Size and Spaciousness of Architectural Interiors.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Virtual and Augmented Reality.
IEEE Computer Graphics and Applications, 2018

The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Virtual Reality Investigation of the Impact of Wallpaper Pattern Scale on Qualitative Spaciousness Judgments and Action-Based Measures of Room Size Perception.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?
Proceedings of the Virtual Reality and Augmented Reality, 2017

Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Impact of visual and experiential realism on distance perception in VR using a custom video see-through system.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2016

Program chair message.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Predicting destination using head orientation and gaze direction during locomotion in VR.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Welcome Message from the New Editors-in-Chief.
ACM Trans. Appl. Percept., 2015

2014
Message from the General Chairs.
IEEE Trans. Vis. Comput. Graph., 2014

2013
Towards Enabling More Effective Locomotion in VR Using a Wheelchair-based Motion Platform.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2012

Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

Are motorized wheelchairs an effective method of locomotion in virtual environments?
Proceedings of the 2012 IEEE Virtual Reality, 2012

Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A little unreality in a realistic replica environment degrades distance estimation accuracy.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2010

Multivariate visualization of 3D turbulent flow data.
Proceedings of the Visualization and Data Analysis, 2010

A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
Computational Aesthetics 08.
Comput. Graph., 2009

Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Distance perception in NPR immersive virtual environments, revisited.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

The effect of self-embodiment on distance perception in immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Streamline visualization of multiple 2D vector fields.
Proceedings of the Visualization and Data Analysis 2008, 2008

2007
Weaving Versus Blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color.
IEEE Trans. Vis. Comput. Graph., 2007

FieldVis: A Tool for Visualizing Astrophysical Magnetohydrodynamic Flow.
IEEE Computer Graphics and Applications, 2007

Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Guest Editorial.
ACM Trans. Appl. Percept., 2006

Strategies for the Visualization of Multiple 2D Vector Fields.
IEEE Computer Graphics and Applications, 2006

Distance Perception in Immersive Virtual Environments, Revisited.
Proceedings of the IEEE Virtual Reality Conference, 2006

Elliptical weighting for directional enhancement in controlled texture synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A closer look at texture metrics for visualization.
Proceedings of the Human Vision and Electronic Imaging XI, 2006

Directional enhancement in texture-based vector field visualization.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Design and Evaluation in Visualization Research.
Proceedings of the 16th IEEE Visualization Conference, 2005

Illustrative Rendering Techniques for Visualization: Future of Visualization or Just Another Technique?.
Proceedings of the 16th IEEE Visualization Conference, 2005

Pointillist and Glyph-based Visualization of Nanoparticles in Formation.
Proceedings of the 7th Joint Eurographics, 2005

Compositing color with texture for multi-variate visualization.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

A closer look at texture metrics.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

Art and Science in Visualization.
Proceedings of the Visualization Handbook., 2005

2004
Conveying Shape with Texture: Experimental Investigations of Texture's Effects on Shape Categorization Judgments.
IEEE Trans. Vis. Comput. Graph., 2004

A novel cubic-order algorithm for approximating principal direction vectors.
ACM Trans. Graph., 2004

Interactive Poster: Illustrating Different Convection Velocities of Turbulent Flow.
Proceedings of the 15th IEEE Visualization Conference, 2004

Visualization of Nanoparticle Formation in Turbulent Flows.
Proceedings of the 15th IEEE Visualization Conference, 2004

Techniques for Visualizing Multi-Valued Flow Data.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

Conveying three-dimensional shape with texture.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Texture Synthesis for 3D Shape Representation.
IEEE Trans. Vis. Comput. Graph., 2003

User Studies: Why, How, and When?
IEEE Computer Graphics and Applications, 2003

Effectively Visualizing Multi-Valued Flow Data Using Color and Texture.
Proceedings of the 14th IEEE Visualization Conference, 2003

Conveying Shape with Texture: an experimental investigation of the impact of texture type on shape categorization judgments.
Proceedings of the 9th IEEE Symposium on Information Visualization (InfoVis 2003), 2003

Showing shape with texture: two directions seem better than one.
Proceedings of the Human Vision and Electronic Imaging VIII, 2003

A Virtual Environment for Conceptual Design in Architecture.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Conveying 3D shape with texture: recent advances and experimental findings.
Proceedings of the Human Vision and Electronic Imaging VII, 2002

2001
Investigating the effect of texture orientation on the perception of 3D shape.
Proceedings of the Human Vision and Electronic Imaging VI, 2001

2000
Harnessing Natural Textures for Multivariate Visualization.
IEEE Computer Graphics and Applications, 2000

Line direction matters: an argument for the use of principal directions in 3D line drawings.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
Visualization Needs More Visual Design!
Proceedings of the 10th IEEE Visualization Conference, 1999

How to cheat and get away with it: what computer graphics can learn from perceptual psychology.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Real-time principal direction line drawings of arbitrary 3D surfaces.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Visualizing 3D Flow.
IEEE Computer Graphics and Applications, 1998

Art and visualization: oil and water?
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture.
IEEE Trans. Vis. Comput. Graph., 1997

Extracting feature lines from 3D unstructured grids.
Proceedings of the 8th IEEE Visualization Conference, 1997

Strategies for effectively visualizing 3D flow with volume LIC.
Proceedings of the 8th IEEE Visualization Conference, 1997

Illustrating surface shape in volume data via principal direction-driven 3D line integral convolution.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Illustrating Transparent Surfaces with Curvature-Directed Strokes.
Proceedings of the 7th IEEE Visualization Conference, 1996

1995
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines.
Proceedings of the 6th IEEE Visualization Conference, 1995

1989
Multiscale, Geometric Image Descriptions for Interactive Object Definition.
Proceedings of the Mustererkennung 1989, 1989


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