Eleanor O'Rourke

Orcid: 0000-0001-9158-175X

According to our database1, Eleanor O'Rourke authored at least 28 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
UUnderstanding Novices' Perceptions of "Authentic" Programming.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

Designing a Real-Time Intervention to Address Negative Self-Assessments While Programming.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

2022
How Do Students Seek Help and How Do TAs Respond?: Investigating Help-Seeking Strategies in CS1 Office Hours.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Bringing "High-level" Down to Earth: Gaining Clarity in Conversational Programmer Learning Goals.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Using Electrodermal Activity Measurements to Understand Student Emotions While Programming.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7, 2022

2021
Ocean-Surface Heterogeneity Mapping (OHMA) to Identify Regions of Change.
Remote. Sens., 2021

An Approach for Detecting Student Perceptions of the Programming Experience from Interaction Log Data.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Why do CS1 Students Think They're Bad at Programming?: Investigating Self-efficacy and Self-assessments at Three Universities.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

2019
Isopleth: Supporting Sensemaking of Professional Web Applications to Create Readily Available Learning Experiences.
ACM Trans. Comput. Hum. Interact., 2019

How Do Students Talk About Intelligence?: An Investigation of Motivation, Self-efficacy, and Mindsets in Computer Science.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Automatic Generation of Problems and Explanations for an Intelligent Algebra Tutor.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
Ply: A Visual Web Inspector for Learning from Professional Webpages.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

2016
Educational Systems for Maximizing Learning Online and in the Classroom.
PhD thesis, 2016

Brain Points: A Deeper Look at a Growth Mindset Incentive Structure for an Educational Game.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

2015
Large-Scale Educational Campaigns.
ACM Trans. Comput. Hum. Interact., 2015

Demographic Differences in a Growth Mindset Incentive Structure for Educational Games.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Personalized Mathematical Word Problem Generation.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

A Framework for Automatically Generating Interactive Instructional Scaffolding.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Hint systems may negatively impact performance in educational games.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Brain points: a growth mindset incentive structure boosts persistence in an educational game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The effects of age on player behavior in educational games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Predicting Player Moves in an Educational Game: A Hybrid Approach.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

2012
The impact of tutorials on games of varying complexity.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Smart Connect: last mile data connectivity for rural health facilities.
Proceedings of the 4th ACM Workshop on Networked Systems for Developing Regions, 2010

FoneAstra: enabling remote monitoring of vaccine cold-chains using commodity mobile phones.
Proceedings of the First ACM Annual Symposium on Computing for Development, 2010

2007
A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007


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