Leif Arne Rønningen

According to our database1, Leif Arne Rønningen authored at least 20 papers between 2003 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
The Cliff - Performing Arts Centre on the Fjord.
ERCIM News, 2015

2013
Modeling and simulating motions of human bodies in a futuristic distributed tele-immersive collaboration system for synthesizing transient input traffic.
Simul. Model. Pract. Theory, 2013

An FPGA-Based Platform for a Network Architecture with Delay Guarantee.
J. Circuits Syst. Comput., 2013

Collaboration oriented 3D video encoding approach for the distributed multimedia plays.
Proceedings of the 2013 World Congress on Internet Security, 2013

2012
Packet Handling and Quality Shaping for Real-Time Services in Futuristic Internet.
Proceedings of the 10th International Conference on Frontiers of Information Technology, 2012

FPGA-Based Platform for Real-Time Internet.
Proceedings of the 2012 Third International Conference on Emerging Security Technologies, 2012

2011
Parameterization of windowed kriging for compression-by-network of natural images.
Proceedings of the 7th International Symposium on Image and Signal Processing and Analysis, 2011

Synthesizing transient traffic of temporal visual signals for discrete event simulation.
Proceedings of the 3rd International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2011

Chroma interpolation using windowed kriging for color-image compression-by-network with guaranteed delay.
Proceedings of the 17th International Conference on Digital Signal Processing, 2011

2010
Toward futuristic near-natural collaborations on Distributed Multimedia Plays architecture.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2010

Parallel image transmission and compression Using windowed kriging interpolation.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2010

Eye tracking for foveation video coding and simple scene description.
Proceedings of the 2nd International Conference on Image Processing Theory Tools and Applications, 2010

2009
Geelix LiveGames: Remote Playing of Video Games.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
GX: Web Browser Plug-In for GPU-Based Video Effects.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

2006
Geelix.com: sharing gaming experiences.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Web browser plug-in prototype for advanced graphics and multimedia.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Video browsing techniques for web interfaces.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

2004
Optimization of active queue management based on proportional control system.
Proceedings of the IASTED International Conference on Communications, Internet, and Information Technology, November 22, 2004

2003
Distributed multimedia plays with QoS guarantees over IP.
Proceedings of the 3rd International Conference on WEB Delivering of Music (WEDELMUSIC 2003), 2003


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