Leonardo Torok

According to our database1, Leonardo Torok authored at least 9 papers between 2014 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Smart controller: Introducing a dynamic interface adapted to the gameplay.
Entertain. Comput., 2018

PadCorrect: Correcting User Input on a Virtual Gamepad.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

2017
k-MS: A novel clustering algorithm based on morphological reconstruction.
Pattern Recognit., 2017

Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Designing Game Controllers in a Mobile Device.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

2015
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Evaluating and Customizing User Interaction in an Adaptive Game Controller.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
AdaptControl: an adaptive mobile touch control for games.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014


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