Daniela Gorski Trevisan

Orcid: 0000-0003-0061-4689

Affiliations:
  • Fluminense Federal University, Institute of Computing, Niterói, Brazil


According to our database1, Daniela Gorski Trevisan authored at least 74 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
Engagement by Design Cards: A tool to involve designers and non-experts in the design of crowdsourcing initiatives.
Int. J. Hum. Comput. Stud., February, 2024

2023
Overview and Tendencies of Augmented Reality Applications in Medicine.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

A mixed path tracing and NeRF approach for optimizing rendering in XR Displays.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Is Foveated Rendering Perception Affected by Users' Motion?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Investigating Developers' Perception on Success Factors for Research Software Development.
Proceedings of the New Sustainable Horizons in Artificial Intelligence and Digital Solutions, 2023

Verifying Open Data Portals Completeness in Compliance to a Grounding Framework.
Proceedings of the Electronic Government - 22nd IFIP WG 8.5 International Conference, 2023

Smart Cities in Focus: A Bicycle Transport Applications Analysis.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

The Use of Design Thinking for Reflection in Recruitment and Selection of IT Professionals.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

Using the Engagement by Design to Reflect on Recruiting and Selecting IT Professionals.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

2022
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms.
Entertain. Comput., 2022

Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021).
Comput. Graph., 2022

A guideline proposal for minimizing cybersickness in VR-based serious games and applications.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Applying the engagement by design methodology: perceptions and lessons learned.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Engagement by Design: A Card-based approach to design crowdsourcing initiatives.
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022

2021
A cybersickness review: causes, strategies, and classification methods.
J. Interact. Syst., November, 2021

A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Workshop: Challenges for XR in Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Challenges for XR in Games.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

2020
Dívida Técnica de Usabilidade em Projetos de Software: Um Estudo de Casos Múltiplos.
Braz. J. Inf. Syst., 2020

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments.
CoRR, 2020

New interactive strategies for virtual reality streaming in degraded context of use.
Comput. Graph., 2020

Minimizing cybersickness in head-mounted display systems: causes and strategies review.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Assessing the level of acceptance of a crowdsourcing solution to monitor infectious diseases propagation.
Proceedings of the IEEE International Smart Cities Conference, 2020

Investigating Communicability Issues in the Open Data Manipulation Flow.
Proceedings of the 26th Americas Conference on Information Systems, 2020

2019
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments.
Proceedings of the Entertainment Computing and Serious Games, 2019

FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD.
Proceedings of the Entertainment Computing and Serious Games, 2019

Creating Layouts for Virtual Game Controllers Using Generative Design.
Proceedings of the Entertainment Computing and Serious Games, 2019

Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review.
Proceedings of the HCI in Games, 2019

Usability Technical Debt in Software Projects: A Multi-Case Study.
Proceedings of the 2019 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2019

2018
Smart controller: Introducing a dynamic interface adapted to the gameplay.
Entertain. Comput., 2018

Promoting users engagement in the resolution of social development problems using the Fisher-Fogg Framework.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018

Applying Design Thinking for Prototyping a Game Controller.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

An Instrument for Evaluating the Quality of Data Visualizations.
Proceedings of the 22nd International Conference Information Visualisation, 2018

PadCorrect: Correcting User Input on a Virtual Gamepad.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

2017
Evaluating the User Experience of Adult Users in Pokémon GO Game.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Minimizing cyber sickness in head mounted display systems: Design guidelines and applications.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Designing Game Controllers in a Mobile Device.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Transparency in practice: using visualization to enhance the interpretability of open data.
Proceedings of the 18th Annual International Conference on Digital Government Research, 2017

2016
A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Expanding the Coverage of Ambient Assisted Living Systems.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

2015
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Observed Interaction in Games for Down Syndrome Children.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Big Data Visualization for Occupational Health and Security Problem in Oil and Gas Industry.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Evaluating and Customizing User Interaction in an Adaptive Game Controller.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

A WYSIWYG Editor to Support Accessible Web Content Production.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015

My Health: An Online Healthcare Social Network Inclusive for Elderly People.
Proceedings of the 21st Americas Conference on Information Systems, 2015

2014
AdaptControl: an adaptive mobile touch control for games.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Jecripe: how a serious game project encouraged studies in different computer science areas.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

2013
A Method to Evaluate Disabled User Interaction: A Case Study with Down Syndrome Children.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

2012
Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface.
Virtual Real., 2012

2011
A-CitizenMobile: A case study for blind users.
Proceedings of the 6th International Conference for Internet Technology and Secured Transactions, 2011

2010
Semiotic Inspection of a Game for Children with Down Syndrome.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Multimodal focus attention and stress detection and feedback in an augmented driver simulator.
Pers. Ubiquitous Comput., 2009

2008
Towards an integrated system for planning and assisting maxillofacial orthognathic surgery.
Comput. Methods Programs Biomed., 2008

Augmented vision for medical applications.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

2007
A Multimodal Medical Sculptor.
Proceedings of the Human-Computer Interaction, 2007

2006
Design, implementation and evaluation for continuous interaction in image-guided surgery.
PhD thesis, 2006

2004
Conceptualising mixed spaces of interaction for designing continuous interaction.
Virtual Real., 2004

Model-based design, generation, and evaluation of virtual user interfaces.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

Focus-based design of mixed reality systems.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Third International Workshop on Task Models and Diagrams for User Interface Design - TAMODIA 2004, November 15, 2004

Designing Interaction Space for Mixed Reality Systems.
Proceedings of the MIXER '04, 2004

Exploring the design and engineering of mixed reality systems.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Designing smooth connections between worlds.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

The Continuity Property in Mixed Reality and Multiplatform Systems: a Comparative Study.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004

2003
Modeling interaction for image-guided procedures.
Proceedings of the Medical Imaging 2003: Visualization, 2003


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