Liang Zeng

According to our database1, Liang Zeng authored at least 32 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Ship Detection With Superpixel-Level Fisher Vector in High-Resolution SAR Images.
IEEE Geosci. Remote Sensing Lett., 2020

Analysing the high-tech industry with a multivariable grey forecasting model based on fractional order accumulation.
Kybernetes, 2019

2D Otsu Segmentation Algorithm Improvement Based on FOCPSO.
Proceedings of the IEEE International Conference on Parallel & Distributed Processing with Applications, 2018

A Modified Lamb Wave Time-Reversal Method for Health Monitoring of Composite Structures.
Sensors, 2017

High-Resolution Lamb Wave Inspection in Viscoelastic Composite Laminates.
IEEE Trans. Industrial Electronics, 2016

Amplitude Dispersion Compensation for Damage Detection Using Ultrasonic Guided Waves.
Sensors, 2016

The effects of frequency-dependent amplitude characteristic on testing resolution of ultrasonic guided waves.
Proceedings of the IECON 2016, 2016

SAVE: saliency-assisted volume exploration.
J. Visualization, 2015

Sketch-based interactive visualization: a survey.
J. Visualization, 2014

A Lean Manufacturing Implementation Strategy and Its Model for Numerical Control Job Shop under Single-piece and Small-batch Production Environment.
Proceedings of the Moving Integrated Product Development to Service Clouds in the Global Economy, 2014

Modeling and animation of fracture of heterogeneous materials based on CUDA.
The Visual Computer, 2013

Molecular Dynamics-Based Virtual Screening: Accelerating the Drug Discovery Process by High-Performance Computing.
Journal of Chemical Information and Modeling, 2013

Feature-based adaptive texture visualization for vector field.
SCIENCE CHINA Information Sciences, 2013

Meshless Simulation of Plastic Deformation and Crack.
Trans. Edutainment, 2012

User-based assessment of website creativity: a review and appraisal.
Behaviour & IT, 2012

A randomized controlled study of emotion and quality of life on mild to moderate insomnia intervened by Chinese Medicine in integrated program.
Proceedings of the 2012 IEEE International Conference on Bioinformatics and Biomedicine Workshops, 2012

Particle-Based Fracture Simulation on the GPU.
Trans. Edutainment, 2011

What is still wrong with the World-Wide Web? An update after a decade.
J. Intelligent Manufacturing, 2011

Fostering Creativity in Product and Service Development: Validation in the Domain of Information Technology.
Human Factors, 2011

Multi-GPU Compositeless Parallel Rendering Algorithm.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

MCA-Based Animation of Fracturing Heterogeneous Objects.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

A randomized, controlled study of efficacy and safety on mild to moderate insomnia intervened by Chinese medicine in the integrated program.
Proceedings of the 2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops, 2011

Direct raycasting of unstructured cell-centered data by discontinuity Roe-average computation.
The Visual Computer, 2010

Creativity in Ergonomic Design: A Supplemental Value-Adding Source for Product and Service Development.
Human Factors, 2010

Multiple Order Graph Matching.
Proceedings of the Computer Vision - ACCV 2010, 2010

Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition) by B. Shneiderman and C. Plaisant.
Int. J. Hum. Comput. Interaction, 2009

Factor structure of web site creativity.
Comput. Hum. Behav., 2009

Integration of Creativity into Website Design.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

Human-System Interface (HSI) Challenges in Nuclear Power Plant Control Rooms.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

Norman, D. (2007). The Design of Future Things.
Int. J. Hum. Comput. Interaction, 2008

Procedural Terrain Detail Based on Patch-LOD Algorithm.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

GPU-based real-time simulation and rendering of unbounded ocean surface.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005