Linda Eckardt
Orcid: 0000-0003-0270-2666
According to our database1,
Linda Eckardt
authored at least 17 papers
between 2015 and 2019.
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Bibliography
2019
Kollaboration oder Wettbewerb: ein Vergleich der Motivation beim Game-based Learning.
HMD Prax. Wirtsch., 2019
Educ. Inf. Technol., 2019
EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019
2018
HMD Prax. Wirtsch., 2018
Playtesting for a Better Gaming Experience: Importance of an Iterative Design Process for Educational Games.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
Jeder bewertet jeden: Erfolgsquote einer Peer Assessment Methode in einem Serious Game zum Lernen.
Proceedings of the DeLFI 2018, 2018
Learning Success: A Comparative Analysis of a Digital Game-Based Approach and a Face-to-Face Approach.
Proceedings of the 31st Bled eConference: Digital Transformation: Meeting the Challenges, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
2017
Spielerisch lockt der Einzelhandel den Kunden - Einfluss von Belohnungen auf die Kanalwahl.
HMD Prax. Wirtsch., 2017
Empirische Untersuchung des EGameFlow eines Serious Games zur Verbesserung des Lernerfolgs.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
Systematische Literaturanalyse zum Lernen in virtuellen Realitäten(Systematic Literature Review for Learning in Virtual Realities).
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017
2016
Lost in Antarctica: Designing an Information Literacy Game to Support Motivation and Learning Success.
Proceedings of the Tackling Society's Grand Challenges with Design Science, 2016
Proceedings of the DeLFI 2016, 2016
2015
Tracking Down the Negative Group Creativity Effects with the Help of an Artificial Intelligence-Like Support System.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
GamEducation in einer virtuellen 3D-Umgebung mit Googles Virtual-Reality-Brille Cardboard.
Proceedings of the 45. Jahrestagung der Gesellschaft für Informatik, Informatik, Energie und Umwelt, INFORMATIK 2015, Cottbus, Germany, September 28, 2015