Lindsay Alexander Shaw

Orcid: 0000-0003-1723-9256

Affiliations:
  • University of Auckland, School of Computer Science, New Zealand


According to our database1, Lindsay Alexander Shaw authored at least 22 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2023
JengASL: A Gamified Approach to Sign Language Learning in VR.
J. WSCG, July, 2023

Exercise Speed Analysis Based on Head Mounted Display Orientation.
Proceedings of the 2023 Australasian Computer Science Week, 2023

2022
Determining Realism of Procedurally Generated City Road Networks.
Proceedings of the Image and Vision Computing - 37th International Conference, 2022

Integration of a Cognitive Assessment Task into Exergame Gameplay Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Reconstruction or Retrieval? Investigating Neural 3D Reconstruction.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021

Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

2020
HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

piARno - An Augmented Reality Piano Tutor.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019

HIIT With Hits: Using Music and Gameplay to Induce HIIT in Exergames.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

2018
Automatic assessment of OpenGL computer graphics assignments.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
Balancing different fitness levels in competitive exergames based on heart rate and performance.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Tour de Tune - Auditory-game-motor Synchronisation in Exergames.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Evaluating sensory feedback for immersion in exergames.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

2016
Competition and cooperation with virtual players in an exergame.
PeerJ Comput. Sci., 2016

Design of a virtual trainer for exergaming.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Challenges in Virtual Reality Exergame Design.
Proceedings of the 16th Australasian User Interface Conference, 2015


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