Loina Prifti

According to our database1, Loina Prifti authored at least 12 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Visualizing Maintenance Data to Support Decisions on Strategic Maintenance Planning.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

2019
Professional Qualification in "Industrie 4.0": Building a Competency Model and Competency-Based Curriculum (Berufsqualifikation in "Industrie 4.0": Aufbau eines Kompetenzmodells und eines kompetenzbasierten Curriculums)
PhD thesis, 2019

Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education.
Proceedings of the Human Practice. Digital Ecologies. Our Future. 14. Internationale Tagung Wirtschaftsinformatik (WI 2019), 2019

2018
Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Emerging Business Models in Education Provisioning: A Case Study on Providing Learning Support as Education-as-a-Service.
Int. J. Eng. Pedagog., 2017

A Competency Model for "Industrie 4.0" Employees.
Proceedings of the Towards Thought Leadership in Digital Transformation: 13. Internationale Tagung Wirtschaftsinformatik, 2017

The Playful Approach to Teaching How to Program: Evidence by a Case Study.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Analysis and evaluation of tools, programs, and methods at German university to support the study skills of school students.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Teaching enterprise organization and enterprise resource planning systems in schools: Playing a serious game with pupils.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Teaching how to program with a playful approach: A review of success factors.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

The Playful Learning Approach for Learning How to Program: A Structured Lesson Plan.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

2016
Towards a Model of Heterogeneity in IT Service Value Networks: Results from a Literature Review.
Proceedings of the 29th Bled eConference: Digital Economy, 2016


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