Matthias Christoph Utesch

According to our database1, Matthias Christoph Utesch authored at least 43 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Designing a Business Game to Teach the Relationship Between Business Models and Business Processes.
Commun. Assoc. Inf. Syst., 2024

2022
Publish or Perish: A Scientific Blueprint for a Journal Article.
Int. J. Eng. Pedagog., 2022

Exploring Design Principles and Design Features for a Business Game to Teach the Relationship Between Business Models and Business Processes.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Promoting movement and strengthening arithmetic performance through gamification - The development of an IT-based learning app.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Toward a Game-like Experience: Design of a Modern User Interface of a Simulation Game for Teaching Business Process Digitalization.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Learning by gaming: Improvement of User Experience of a Simulation Game for Teaching the Digital Transformation and its Administration Cockpit.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Teaching the Change: Integration of Digital Transformation Success Factors into a Simulation Game for Business Process Management.
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021

Teaching the Digital Transformation of Business Processes: Design of a Simulation Game of Business Process Change.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Teaching the Concepts of Servitization using a Serious Gaming Approach.
Proceedings of the IEEE Global Engineering Education Conference, 2021

A Review on Requirements for Teaching the Relationship Between Business Models and Business Processes.
Proceedings of the IEEE Global Engineering Education Conference, 2021

A Serious Gaming Approach for Teaching Environmental Entrepreneurship.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Companies in Transition: Understanding how the Digital Transformation Affects Business Processes and Their Key Performance Indicators.
Proceedings of the 27th Americas Conference on Information Systems, 2021

2020
The Counterintuitive Concept of Ergodicity in the Context of a Business Simulation Game.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020

Pic2Program - an Educational Android Application Teaching Computational Thinking.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Five Theses on a Renaissance of Engineering Education: Skill-Driven Learning and Teaching SDLnT.
Int. J. Eng. Pedagog., 2019

ICL2018 Highlights by iJEP.
Int. J. Eng. Pedagog., 2019

Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review.
Int. J. Eng. Pedagog., 2019

Teaching Methods for Simulation Games: The Example of Learning Business Process Change.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Beyond 2030 Challenges of Engineering Education in an Information Systems Driven World - an Extraction based on Research Topics.
Proceedings of the IEEE Global Engineering Education Conference, 2019

State-of-the-Art to Measure the TPACK Level of Trainees in Higher Education to Increase the Learnability of the Train-The-Trainer (TTT) Sessions.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Comparison of Reaction Times of a Visual and a Haptic Cue for Teaching Eco-Driving - An Experiment to Explore the Applicability of a Smartwatch.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Evaluation Methods for the Effective Assessment of Simulation Games - A Literature Review.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Using a project-based learning approach for teaching emerging technologies: An example of a practical course for introducing SAP Leonardo and SAP HANA.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Automated Stock Trading - Developing the Serious Game FSTG to Teach the Topic of Finite State Machines.
Int. J. Eng. Pedagog., 2017

EDUCON 2017 Highlights by iJEP.
Int. J. Eng. Pedagog., 2017

The Finite State Trading Game: Developing a Serious Game to Teach the Application of Finite State Machines in a Stock Trading Scenario.
Proceedings of the Online Engineering & Internet of Things, 2017

The Playful Approach to Teaching How to Program: Evidence by a Case Study.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Influence of Study Skills on the Dropout Rate of Universities: Results from a Literature Study.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

The special track 'games engineering' at EDUCON 2017.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Analysis and evaluation of tools, programs, and methods at German university to support the study skills of school students.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Teaching how to program with a playful approach: A review of success factors.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

The Playful Learning Approach for Learning How to Program: A Structured Lesson Plan.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

2016
A Successful Approach to Study Skills: Go4C's Projects Strengthen Teamwork.
Int. J. Eng. Pedagog., 2016

An IT-Based Learning Approach About Finite State Machines Using the Example of Stock Trading - The Stock Trading Game FSTG.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

Strengthening study skills by using ERPsim as a new tool within the Pupils' academy of serious gaming.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
The Pupils' Academy of Serious Gaming: Strengthening Study Skills.
Int. J. Eng. Pedagog., 2015

A successful approach to study skills: The 'Pupils' Academy' with Go4C.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

Five years of the Pupils' Academy of Serious Gaming: Enhancing the ability to study.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2009
Erfahrungen mit Pair Teaching für Software Engineering: Kooperation von Hochschule und Industrie.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2009

1993
Zur graphenbasierten Hierarchie-erhaltenden Adaptierung des Maskenlayouts integrierter Schaltungen.
PhD thesis, 1993

Insertion of jog series in layout compaction.
Integr., 1993

1991
A New Approach to Hierarchical Adaptation Using Sequence-Control Based on Cell Interactions.
Proceedings of the 28th Design Automation Conference, 1991


  Loading...