Robert Heininger

Orcid: 0000-0002-3799-6345

According to our database1, Robert Heininger authored at least 17 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
The Counterintuitive Concept of Ergodicity in the Context of a Business Simulation Game.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020

Pic2Program - an Educational Android Application Teaching Computational Thinking.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review.
Int. J. Eng. Pedagog., 2019

Heterogenität in IT-Servicewertschöpfungsnetzwerken: Ergebnisse einer Delphi-Studie.
HMD Prax. Wirtsch., 2019

2018
Empfehlungen für den Umgang mit Heterogenität in IT-Servicewertschöpfungsnetzwerken.
PhD thesis, 2018

Evaluation Methods for the Effective Assessment of Simulation Games - A Literature Review.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Automated Stock Trading - Developing the Serious Game FSTG to Teach the Topic of Finite State Machines.
Int. J. Eng. Pedagog., 2017

The Finite State Trading Game: Developing a Serious Game to Teach the Application of Finite State Machines in a Stock Trading Scenario.
Proceedings of the Online Engineering & Internet of Things, 2017

The Playful Approach to Teaching How to Program: Evidence by a Case Study.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Influence of Study Skills on the Dropout Rate of Universities: Results from a Literature Study.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Analysis and evaluation of tools, programs, and methods at German university to support the study skills of school students.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Teaching how to program with a playful approach: A review of success factors.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

The Playful Learning Approach for Learning How to Program: A Structured Lesson Plan.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

2016
An IT-Based Learning Approach About Finite State Machines Using the Example of Stock Trading - The Stock Trading Game FSTG.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

Strengthening study skills by using ERPsim as a new tool within the Pupils' academy of serious gaming.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Towards a Model of Heterogeneity in IT Service Value Networks: Results from a Literature Review.
Proceedings of the 29th Bled eConference: Digital Economy, 2016

2012
Literaturrecherche zu IT-Servicemanagement im Cloud Computing.
HMD Prax. Wirtsch., 2012


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