Lorenz Cuno Klopfenstein

Orcid: 0000-0003-0380-4824

According to our database1, Lorenz Cuno Klopfenstein authored at least 21 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Data Decentralisation of LLM-Based Chatbot Systems in Chronic Disease Self-Management.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

2022
Large-Scale Assessment of Mobile Crowdsensed Data: A Case Study.
IEEE Access, 2022

2021
Massive Remote School Trips: A Case Study.
IEEE Access, 2021

2020
Digital Ariadne: Citizen Empowerment for Epidemic Control.
CoRR, 2020

Standing Balance Assessment by Measurement of Body Center of Gravity Using Smartphones.
IEEE Access, 2020

Modeling and Verification of the Worth-One-Minute Security Protocols.
Proceedings of the Fourth Italian Conference on Cyber Security, 2020

Go to Chapter X to Explore Interactive Narrative on Smart Assistants.
Proceedings of the Chatbot Research and Design - 4th International Workshop, 2020

2019
"Worth one minute": An anonymous rewarding platform for crowd-sensing systems.
J. Commun. Networks, 2019

CodyColor: Design of a Massively Multiplayer Online Game to Develop Computational Thinking Skills.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Introducing a flexible rewarding platform for mobile crowd-sensing applications.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

Adapting a Conversational Text Generator for Online Chatbot Messaging.
Proceedings of the Internet Science, 2018

2017
Code Hunting Games: A Mixed Reality Multiplayer Treasure Hunt Through a Conversational Interface.
Proceedings of the Internet Science, 2017

Gamification for crowdsourced data collection in mobile usability field studies.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

The Rise of Bots: A Survey of Conversational Interfaces, Patterns, and Paradigms.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Extensible Immersive Virtual Environments for Large Tiled Video Walls.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
Demo: Mobile Crowdsensing of Road Surface Roughness.
Proceedings of the 13th Annual International Conference on Mobile Systems, 2015

2014
Geospatial data aggregation and reduction in vehicular sensing applications: The case of road surface monitoring.
Proceedings of the International Conference on Connected Vehicles and Expo, 2014

2011
Protected delivery of multimedia contents over multicast IP networks: An open-source approach.
Proceedings of the 12th IEEE International Symposium on a World of Wireless, 2011

2007
Implementing Energetically Sustainable Routing Algorithms for Autonomous WSNs.
Proceedings of the 2007 International Symposium on a World of Wireless, 2007


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