Stefano Ferretti

According to our database1, Stefano Ferretti authored at least 140 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Are Distributed Ledger Technologies Ready for Smart Transportation Systems?
CoRR, 2020

On the Ethereum blockchain structure: A complex networks theory perspective.
Concurr. Comput. Pract. Exp., 2020

Foreword to the special issue on cryptocurrencies and blockchains for distributed systems.
Concurr. Comput. Pract. Exp., 2020

Special Issue on Cryptocurrencies and Blockchains for Distributed Systems.
Comput. Commun., 2020

A Framework Based on Distributed Ledger Technologies for Data Management and Services in Intelligent Transportation Systems.
IEEE Access, 2020

Are distributed ledger technologies ready for intelligent transportation systems?
Proceedings of the CryBlock@MOBICOM 2020: Proceedings of the 3rd Workshop on Cryptocurrencies and Blockchains for Distributed Systems, 2020

DiLeNA: distributed ledger network analyzer.
Proceedings of the CryBlock@MOBICOM 2020: Proceedings of the 3rd Workshop on Cryptocurrencies and Blockchains for Distributed Systems, 2020

Implications of dissemination strategies on the security of distributed ledgers.
Proceedings of the CryBlock@MOBICOM 2020: Proceedings of the 3rd Workshop on Cryptocurrencies and Blockchains for Distributed Systems, 2020

Ensuring Personal Data Anonymity in Data Marketplaces through Sensing-as-a-Service and Distributed Ledger.
Proceedings of the 3rd Distributed Ledger Technology Workshop Co-located with ITASEC 2020, 2020

On the Efficiency of Decentralized File Storage for Personal Information Management Systems.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

A Distributed Ledger Based Infrastructure for Smart Transportation System and Social Good.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

Fast Session Resumption in DTLS for Mobile Communications.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

2019
Online Gaming Scalability.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Online Gaming Architectures.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Client/Server Gaming Architectures.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Cloud for Gaming.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Fault tolerant adaptive parallel and distributed simulation through functional replication.
Simul. Model. Pract. Theory, 2019

On helping broadcasters to promote TV-shows through hashtags.
Multim. Tools Appl., 2019

Internet-Based Adaptive Distributed Simulation of Mobile Ad-hoc Networks.
Proceedings of the 2019 Winter Simulation Conference, 2019

LikeStarter: a Smart-contract based Social DAO for Crowdfunding.
Proceedings of the IEEE INFOCOM 2019, 2019

Diabetes: What Are Italian Twitter Users Talking About?
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019

Agent-Based Simulation of Blockchains.
Proceedings of the Methods and Applications for Modeling and Simulation of Complex Systems, 2019

2018
On the complex network structure of musical pieces: analysis of some use cases from different music genres.
Multim. Tools Appl., 2018

Clustering of Musical Pieces Through Complex Networks: An Assessment Over Guitar Solos.
IEEE Multim., 2018

Distributed hybrid simulation of the Internet of things and smart territories.
Concurr. Comput. Pract. Exp., 2018

A Blockchain-based Flight Data Recorder for Cloud Accountability.
Proceedings of the 1st Workshop on Cryptocurrencies and Blockchains for Distributed Systems, 2018

Anonymity and Confidentiality in Secure Distributed Simulation.
Proceedings of the 22nd IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2018

2017
On personalizing Web content through reinforcement learning.
Univers. Access Inf. Soc., 2017

On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.
ACM Trans. Internet Techn., 2017

Multi-level simulation of Internet of Things on smart territories.
Simul. Model. Pract. Theory, 2017

Highly intensive data dissemination in complex networks.
J. Parallel Distributed Comput., 2017

On the modeling of musical solos as complex networks.
Inf. Sci., 2017

The Quest for Scalability and Accuracy in the Simulation of the Internet of Things: an Approach based on Multi-Level Simulation.
CoRR, 2017

Modeling the Internet of Things: a simulation perspective.
Proceedings of the 2017 International Conference on High Performance Computing & Simulation, 2017

The quest for scalability and accuracy: Multi-level simulation of the Internet of Things.
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017

2016
Self-healing protocols for connectivity maintenance in unstructured overlays.
Peer Peer Netw. Appl., 2016

Automatic web content personalization through reinforcement learning.
J. Syst. Softw., 2016

Smart Shires: The Revenge of Countrysides (Extended Version).
CoRR, 2016

A survey on handover management in mobility architectures.
Comput. Networks, 2016

Smart multihoming in smart shires: Mobility and communication management for smart services in countrysides.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Smart shires: The revenge of countrysides.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Simulation of the Internet of Things.
Proceedings of the International Conference on High Performance Computing & Simulation, 2016

Guitar solos as networks.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2016

Fault-Tolerant Adaptive Parallel and Distributed Simulation.
Proceedings of the 20th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2016

2015
Cloud for Gaming.
CoRR, 2015

Performance evaluation of gossip protocols on complex networks.
CoRR, 2015

A Trustworthiness Model for Crowdsourced and Crowdsensed Data.
Proceedings of the 2015 IEEE TrustCom/BigDataSE/ISPA, 2015

Trustworthiness in crowd- sensed and sourced georeferenced data.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

2014
On the topology maintenance of dynamic P2P overlays through self-healing local interactions.
Proceedings of the 2014 IFIP Networking Conference, Trondheim, 2014

Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages.
Proceedings of the IEEE 38th Annual Computer Software and Applications Conference, 2014

Searching in Unstructured Overlays Using Local Knowledge and Gossip.
Proceedings of the Complex Networks V, 2014

2013
Gossiping for resource discovering: An analysis based on complex network theory.
Future Gener. Comput. Syst., 2013

Shaping opportunistic networks.
Comput. Commun., 2013

Resilience of dynamic overlays through local interactions.
Proceedings of the 22nd International World Wide Web Conference, 2013

Auction-Based Resource Allocation in Digital Ecosystems.
Proceedings of the 2013 International Conference on MOBILe Wireless MiddleWARE, 2013

2012
M-Hippocrates: Enabling Reliable and Interactive Mobile Health Services.
IT Prof., 2012

Time Warp on the Go (Updated Version)
CoRR, 2012

On the Degree Distribution of Faulty Peer-to-Peer Overlay Networks.
EAI Endorsed Trans. Complex Syst., 2012

Dynamic resource provisioning for cloud-based gaming infrastructures.
Comput. Entertain., 2012

Walking with the oracle: Efficient use of mobile networks through location-awareness.
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012

Mobile online gaming via resource sharing.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Time warp on the go.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

"Always Best Packet Switching" for SIP services.
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012

Scale-free opportunistic networks: Is it possible?
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012

Modeling the energy consumption of multi-NIC communication mechanisms.
Proceedings of the IEEE Online Conference on Green Communications, 2012

Modeling the Always Best Packet Switching Mechanism.
Proceedings of the Sixth International Conference on Next Generation Mobile Applications, 2012

Mitigation of Random Query String DoS via Gossip.
Proceedings of the Information Systems, Technology and Management, 2012

2011
The "Always Best Packet Switching" architecture for SIP-based mobile multimedia services.
J. Syst. Softw., 2011

Publish-Subscribe Systems via Gossip: a Study based on Complex Networks
CoRR, 2011

Scale-Free Opportunistic Networks: is it Possible?
CoRR, 2011

LUNES: Agent-based Simulation of P2P Systems (Extended Version)
CoRR, 2011

On the Degree Distribution of Faulty Peer-to-Peer Overlays
CoRR, 2011

Dynamic scalability for next generation gaming infrastructures.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

Adaptive event dissemination for peer-to-peer multiplayer online games.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

Mobile computing in digital ecosystems: Design issues and challenges.
Proceedings of the 7th International Wireless Communications and Mobile Computing Conference, 2011

LUNES: Agent-based simulation of P2P systems.
Proceedings of the 2011 International Conference on High Performance Computing & Simulation, 2011

Distributed Computing in the 21st Century: Some Aspects of Cloud Computing.
Proceedings of the Dependable and Historic Computing, 2011

2010
An Intervehicular Communication Architecture for Safety and Entertainment.
IEEE Trans. Intell. Transp. Syst., 2010

WWW recycling for a better world.
Commun. ACM, 2010

A strategy for best access point selection.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

Mobile games through the nets: a cross-layer architecture for seamless playing.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

Multiplayer Online Games over scale-free networks: a viable solution?
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

On the degree distribution of opportunistic networks.
Proceedings of the Second International Workshop on Mobile Opportunistic Networking, 2010

Multistage Congestion Games for live streaming.
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010

Modeling Faulty, Unstructured P2P Overlays.
Proceedings of the 19th International Conference on Computer Communications and Networks, 2010

A General Framework to Analyze the Fault-Tolerance of Unstructured P2P Systems.
Proceedings of the Fourth UKSim European Symposium on Computer Modeling and Simulation, 2010

Seamless Support of Multimedia Distributed Applications Through a Cloud.
Proceedings of the IEEE International Conference on Cloud Computing, 2010

QoS - Aware Clouds.
Proceedings of the IEEE International Conference on Cloud Computing, 2010

2009
Communities on the road: fast triggering of interactive multimedia services.
Multim. Tools Appl., 2009

Smart Access Points on the road for online gaming in vehicular networks.
Entertain. Comput., 2009

Equilibrium selection in multistage congestion games for real-time streaming.
Proceedings of the 4th International Conference on Performance Evaluation Methodologies and Tools, 2009

Simulation of scale-free networks.
Proceedings of the 2nd International Conference on Simulation Tools and Techniques for Communications, 2009

Managing first response medical aids with an altruistic Web application.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

Fast Multi-Hop Broadcast over Vehicular Networks: A Real Testbed Evaluation.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

A Statistical Approach to Cheating Countermeasure in P2P MOGs.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

A Web 2.0, Location-Based Architecture for a Seamless Discovery of Points of Interests.
Proceedings of the Fifth Advanced International Conference on Telecommunications, 2009

Countermeasures for Time-Cheat Detection in Multiplayer Online Games.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Education.
Proceedings of the Web Accessibility - A Foundation for Research, 2008

Wireless Home Entertainment Center: Protocol Communications and Architecture.
Encyclopedia of Wireless and Mobile Communications, 2008

Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn., 2008

Cooperative multimedia management for participative learning: A case study.
New Rev. Hypermedia Multim., 2008

Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multim. Tools Appl., 2008

Intelligent Synchronization for Mirrored Game Servers: A Real Case Study.
J. Adv. Comput. Intell. Intell. Informatics, 2008

E-learning 2.0: you are We-LCoME!
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

On developing tangible interfaces for video streaming control: a real case study.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
Proceedings of the 11th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2008), 2008

A synchronization protocol for supporting peer-to-peer multiplayer online games in overlay networks.
Proceedings of the Second International Conference on Distributed Event-Based Systems, 2008

Riding the Web Evolution: From Egoism to Altruism.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

How to let gamers play in infrastructure-based vehicular networks.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Why Laughing is Better than SMILing.
Int. J. Semantic Comput., 2007

Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV.
Adv. Multim., 2007

Profiling learners with special needs for custom e-learning experiences, a closed case?
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
Proceedings of the First IEEE International Conference on Semantic Computing (ICSC 2007), 2007

First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle.
Proceedings of the 26th IEEE International Performance Computing and Communications Conference, 2007

The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments.
Proceedings of the GAMEON'2007, 2007

How Do You Quickly Choreograph Inter-Vehicular Communications? A Fast Vehicle-to-Vehicle Multi-Hop Broadcast Algorithm, Explained.
Proceedings of the 4th IEEE Consumer Communications and Networking Conference, 2007

Transcoding in Online Rich-Media Edutainment: a Dynamic Approach Based on Content/Context Awareness.
Proceedings of the 4th IEEE Consumer Communications and Networking Conference, 2007

2006
Online Gaming.
Proceedings of the Encyclopedia of Multimedia, 2006

Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Trans. Multim., 2006

What's in that magic box? The home entertainment center's special protocol potion, revealed.
IEEE Trans. Consumer Electron., 2006

FILA in gameland, a holistic approach to a problem of many dimensions.
Comput. Entertain., 2006

Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
Proceedings of the 15th international conference on World Wide Web, 2006

AC/DC: an algorithm for cheating detection by cheating.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006

Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Buscar el levante por el poniente: in search of fairness through interactivity in massively multiplayer online games.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Wireless home entertainment center: reducing last hop delays for real-time applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution.
Multim. Tools Appl., 2005

A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Comput. Entertain., 2005

Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
Proceedings of the 14th international conference on World Wide Web, 2005

Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Adaptive Playout Control Schemes for Speech over the Internet.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
A novel obsolescence-based approach to event delivery synchronization in multiplayer games.
Int. J. Intell. Games Simul., 2004

Event synchronization for interactive cyberdrama generation on the web: a distributed approach.
Proceedings of the 13th international conference on World Wide Web, 2004

On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

2003
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2002
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Proceedings of the IASTED International Conference on Communications, 2002


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