Luca Galli

According to our database1, Luca Galli authored at least 24 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
The Search for μ+ → e+γ with 10-14 Sensitivity: The Upgrade of the MEG Experiment.
Symmetry, 2021

2017
European Space agency (ESA) Landsat MSS/TM/ETM+/OLI archive: 42 years of our history.
Proceedings of the 9th International Workshop on the Analysis of Multitemporal Remote Sensing Images, 2017

2015
Methodologies and Tools for Games with a Purpose design and Gamified Applications.
PhD thesis, 2015

Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo.
Proceedings of the 8th IEEE/ACM International Conference on Utility and Cloud Computing, 2015

The Rise of Serious Games and Gamified Application in Software Development.
Proceedings of the 2nd ACM International Conference on Mobile Software Engineering and Systems, 2015

Designing bots in games with a purpose.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Modeling CrowdSourcing Scenarios in Socially-Enabled Human Computation Applications.
J. Data Semant., 2014

Matching Game Mechanics and Human Computation Tasks in Games with a Purpose.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

Robust aggregation of GWAP tracks for local image annotation.
Proceedings of the International Conference on Multimedia Retrieval, 2014

European Space Agency (ESA) Landsat MSS/TM/ETM+ Archive Bulk-Processing: processor improvements and data quality.
Proceedings of the Earth Observing Systems XIX, 2014

On the application of game mechanics in information retrieval.
Proceedings of the First International Workshop on Gamification for Information Retrieval, 2014

Applying data mining to extract design patterns from Unreal Tournament levels.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Fashion-focused creative commons social dataset.
Proceedings of the Multimedia Systems Conference 2013, 2013

An Introduction to Human Computation and Games with a Purpose.
Proceedings of the Web Engineering - 13th International Conference, 2013

2012
A Draw-and-Guess Game to Segment Images.
Proceedings of the 2012 International Conference on Privacy, 2012

Modeling End-Users as Contributors in Human Computation Applications.
Proceedings of the Model and Data Engineering - 2nd International Conference, 2012

PROBA-V geometric calibration.
Proceedings of the 2012 IEEE International Geoscience and Remote Sensing Symposium, 2012

2011
A cheating detection framework for Unreal Tournament III: A machine learning approach.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2009
VERTIGO: Find, Enjoy and Share Media Trails across Physical and Social Contexts.
Proceedings of the Digital Business - First Iternational ICST Conference, 2009

Learning a context-aware weapon selection policy for Unreal Tournament III.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Unfreezing thoughts. Philosophy, Design Studies and role-playing games in a foundational undergraduate course.
IxD&A, 2008

Builders with a conscience - Invited Commentary on the paper Architects or builders; scaffolding or duck tape?
IxD&A, 2008

2007
Integrating point, curve and area descriptors into geospatial databases for metric resolution SAR image analysis.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007

2004
Lossless hyperspectral compression using KLT.
Proceedings of the 2004 IEEE International Geoscience and Remote Sensing Symposium, 2004


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