Luigi Cardamone

According to our database1, Luigi Cardamone authored at least 20 papers between 2009 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
TrackGen: An interactive track generator for TORCS and Speed-Dreams.
Appl. Soft Comput., 2015

2013
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture.
Expert Syst. Appl., 2013

Simulated Car Racing Championship: Competition Software Manual
CoRR, 2013

2012
Evolutionary learning and search-based content generation in computer games.
PhD thesis, 2012

2011
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation.
IEEE Trans. Comput. Intell. AI Games, 2011

Interactive evolution for the procedural generation of tracks in a high-end racing game.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Evolving Interesting Maps for a First Person Shooter.
Proceedings of the Applications of Evolutionary Computation, 2011

A cheating detection framework for Unreal Tournament III: A machine learning approach.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Transfer of driving behaviors across different racing games.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Dynamic synthesis of program invariants using genetic programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
The 2009 Simulated Car Racing Championship.
IEEE Trans. Comput. Intell. AI Games, 2010

Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution.
IEEE Trans. Comput. Intell. AI Games, 2010

IEEE CIG 2009 Conference Report [Conference Report].
IEEE Comput. Intell. Mag., 2010

Overtaking opponents with blocking strategies using fuzzy logic.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Searching for the optimal racing line using genetic algorithms.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Learning to overtake in TORCS using simple reinforcement learning.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Evolving competitive car controllers for racing games with neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Learning drivers for TORCS through imitation using supervised methods.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

On-line neuroevolution applied to The Open Racing Car Simulator.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009


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