Luca Szegletes

According to our database1, Luca Szegletes authored at least 20 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Deep Learning-Based Blood Pressure Measurement on a Low-Power Microcontroller.
Proceedings of the 14th IEEE International Conference on Cognitive Infocommunications, 2023

Generating Visually Evoked Potentials Using a Diffusion Probabilistic Model.
Proceedings of the 14th IEEE International Conference on Cognitive Infocommunications, 2023

Diffusion Probabilistic Model Based Face Anonymization in Embedded Environments.
Proceedings of the 14th IEEE International Conference on Cognitive Infocommunications, 2023

2021
Importance of Environment Design in Reinforcement Learning: A Study of a Robotic Environment.
CoRR, 2021

Decaying Clipping Range in Proximal Policy Optimization.
Proceedings of the 15th IEEE International Symposium on Applied Computational Intelligence and Informatics, 2021

2016
Machine Learning Methods in Biomarker Analysis and its Application on Mobile Devices
PhD thesis, 2016

Estimating task difficulty in educational games.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

Adaptive figurai abstraction test with generated exercises.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

Self-standardizing cognitive profile based on gardner's multiple intelligence theory.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

Experimenting with classifiers in biofeedback-based mental effort measurement.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

2015
Socio-cognitive gamification: general framework for educational games.
J. Multimodal User Interfaces, 2015

Evaluating application usability with portable biofeedback system for mobile and desktop.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Towards a physiology based difficulty control system for serious games.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Supervising Biofeedback-based serious games.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

2014
Applications of Modern HCIs in Adaptive Mobile Learning.
J. Adv. Comput. Intell. Intell. Informatics, 2014

The design of a biofeedback framework for dynamic difficulty adjustment in games.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

2013
Reusable framework for the development of adaptive games.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

A general framework for innovative mobile biofeedback based educational games.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

2012
Spline- and wavelet-based models of neural activity in response to natural visual stimulation.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

Towards biofeedback-controlled self-rewarding learning with mobile devices.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012


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