Luis von Ahn

Affiliations:
  • Carnegie Mellon University, Pittsburgh, USA


According to our database1, Luis von Ahn authored at least 30 papers between 2003 and 2015.

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Bibliography

2015
Behind the Scenes of Duolingo.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

2013
Duolingo: learn a language for free while helping to translate the web.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

2012
Collective Intelligence 2012: Proceedings
CoRR, 2012

2011
Human Computation
Synthesis Lectures on Artificial Intelligence and Machine Learning, Morgan & Claypool Publishers, ISBN: 978-3-031-01555-7, 2011

Book announcement: <i>Human Computation</i>.
SIGecom Exch., 2011

Three human computation projects.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

2010
Word sense disambiguation via human computation.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

2009
Provably Secure Steganography.
IEEE Trans. Computers, 2009

Search war: a game for improving web search.
Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009

Input-agreement: a new mechanism for collecting data using human computation games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Matchin: eliciting user preferences with an online game.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
AI's 10 to Watch.
IEEE Intell. Syst., 2008

Designing games with a purpose.
Commun. ACM, 2008

Breaking Audio CAPTCHAs.
Proceedings of the Advances in Neural Information Processing Systems 21, 2008

Human Computation.
Proceedings of the 24th International Conference on Data Engineering, 2008

2007
TagATune: A Game for Music and Sound Annotation.
Proceedings of the 8th International Conference on Music Information Retrieval, 2007

Improving Image Search with PHETCH.
Proceedings of the IEEE International Conference on Acoustics, 2007

2006
Games with a Purpose.
Computer, 2006

Selectively Traceable Anonymity.
Proceedings of the Privacy Enhancing Technologies, 6th International Workshop, 2006

Why do tagging systems work?
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Peekaboom: a game for locating objects in images.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Verbosity: a game for collecting common-sense facts.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Improving accessibility of the web with a computer game.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Covert two-party computation.
Proceedings of the 37th Annual ACM Symposium on Theory of Computing, 2005

ESP: Labeling Images with a Computer Game.
Proceedings of the Knowledge Collection from Volunteer Contributors, 2005

2004
Telling humans and computers apart automatically.
Commun. ACM, 2004

Labeling images with a computer game.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Public Key Steganography.
IACR Cryptol. ePrint Arch., 2003

CAPTCHA: Using Hard AI Problems for Security.
Proceedings of the Advances in Cryptology, 2003

k-anonymous message transmission.
Proceedings of the 10th ACM Conference on Computer and Communications Security, 2003


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