Edith Law

According to our database1, Edith Law authored at least 33 papers between 2000 and 2019.

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Bibliography

2019
Capturing Expert Arguments from Medical Adjudication Discussions in a Machine-readable Format.
Proceedings of the Companion of The 2019 World Wide Web Conference, 2019

Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Contradict the Machine: A Hybrid Approach to Identifying Unknown Unknowns.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work.
PACMHCI, 2018

MechanicalHeart: A Human-Machine Framework for the Classification of Phonocardiograms.
PACMHCI, 2018

Expert Disagreement in Sequential Labeling: A Case Study on Adjudication in Medical Time Series Analysis.
Proceedings of the 1st Workshop on Subjectivity, 2018

2017
Seeing Sound: Investigating the Effects of Visualizations and Complexity on Crowdsourced Audio Annotations.
PACMHCI, 2017

A Wizard-of-Oz study of curiosity in human-robot interaction.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Online Bayesian Transfer Learning for Sequential Data Modeling.
Proceedings of the 5th International Conference on Learning Representations, 2017

Deja Vu: Characterizing Worker Reliability Using Task Consistency.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

The Science of Citizen Science: Theories, Methodologies and Platforms.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Crowdsourcing as a Tool for Research: Implications of Uncertainty.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Designing for Curiosity: An Interdisciplinary Workshop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Ensemble: A Hybrid Human-Machine System for Generating Melody Scores from Audio.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016

Dynamic Task Allocation Algorithm for Hiring Workers that Learn.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Curiosity Killed the Cat, but Makes Crowdwork Better.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2013
Curio: A Platform for Supporting Mixed-Expertise Crowdsourcing.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Collaborative health care plan support.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Reports of the AAAI 2012 Conference Workshops.
AI Magazine, 2012

Reports of the AAAI 2011 Conference Workshops.
AI Magazine, 2012

Human computation tasks with global constraints.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Human Computation
Synthesis Lectures on Artificial Intelligence and Machine Learning, Morgan & Claypool Publishers, 2011

Book announcement: Human Computation.
SIGecom Exchanges, 2011

The effects of choice in routing relevance judgments.
Proceedings of the Proceeding of the 34th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2011

Towards Large-Scale Collaborative Planning: Answering High-Level Search Queries Using Human Computation.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Learning to Tag from Open Vocabulary Labels.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2010

2009
Search war: a game for improving web search.
Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009

Evaluation of Algorithms Using Games: The Case of Music Tagging.
Proceedings of the 10th International Society for Music Information Retrieval Conference, 2009

Intentions: a game for classifying search query intent.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Input-agreement: a new mechanism for collecting data using human computation games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Toward Never Ending Language Learning.
Proceedings of the Learning by Reading and Learning to Read, 2009

2007
TagATune: A Game for Music and Sound Annotation.
Proceedings of the 8th International Conference on Music Information Retrieval, 2007

2000
A multi-agent system for personal messaging.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000


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