Edith Law

Affiliations:
  • University of Waterloo, ON, Canada


According to our database1, Edith Law authored at least 61 papers between 2000 and 2022.

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Bibliography

2022
Identifying Functions and Behaviours of Social Robots for In-Class Learning Activities: Teachers' Perspective.
Int. J. Soc. Robotics, 2022

Conversational agents for fostering curiosity-driven learning in children.
CoRR, 2022

Natural Language Communication with a Teachable Agent.
CoRR, 2022

Expressive Auditory Gestures in a Voice-Based Pedagogical Agent.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Curiosity Notebook: The Design of a Research Platform for Learning by Teaching.
Proc. ACM Hum. Comput. Interact., 2021

Identifying Functions and Behaviours of Social Robots during Learning Activities: Teachers' Perspective.
CoRR, 2021

Exploring Individual and Collaborative Storytelling in an Introductory Creative Coding Class.
CoRR, 2021

Rethinking Immersive Virtual Reality and Empathy.
CoRR, 2021

Towards Teachable Conversational Agents.
CoRR, 2021

Using Comics to Introduce and Reinforce Programming Concepts in CS1.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Effects of an Adaptive Robot Encouraging Teamwork on Students' Learning.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Context-Aware Conversational Agents in Software Development.
CoRR, 2020

Coding Strip: A Pedagogical Tool for Teaching and Learning Programming Concepts through Comics.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Towards measuring states of epistemic curiosity through electroencephalographic signals.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Autonomous Vehicle Visual Signals for Pedestrians: Experiments and Design Recommendations.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2020

A Mixed-Method Analysis of Text and Audio Search Interfaces with Varying Task Complexity.
Proceedings of the ICTIR '20: The 2020 ACM SIGIR International Conference on the Theory of Information Retrieval, 2020

Ambiguity-aware AI Assistants for Medical Data Analysis.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Curiosity Notebook: A Platform for Learning by Teaching Conversational Agents.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Pedagogical Agents for Fostering Question-Asking Skills in Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding User Understanding: What do Developers Expect from a Cognitive Assistant?
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020

How do we design for concreteness fading?: survey, general framework, and design dimensions.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Paying Crowd Workers for Collaborative Work.
Proc. ACM Hum. Comput. Interact., 2019

The Perpetual Work Life of Crowdworkers: How Tooling Practices Increase Fragmentation in Crowdwork.
Proc. ACM Hum. Comput. Interact., 2019

Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication.
Proc. ACM Hum. Comput. Interact., 2019

Using Conversational Agents To Support Learning By Teaching.
CoRR, 2019

Capturing Expert Arguments from Medical Adjudication Discussions in a Machine-readable Format.
Proceedings of the Companion of The 2019 World Wide Web Conference, 2019

Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Contradict the Machine: A Hybrid Approach to Identifying Unknown Unknowns.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work.
Proc. ACM Hum. Comput. Interact., 2018

MechanicalHeart: A Human-Machine Framework for the Classification of Phonocardiograms.
Proc. ACM Hum. Comput. Interact., 2018

Human Perception of Surprise: A User Study.
CoRR, 2018

Expert Disagreement in Sequential Labeling: A Case Study on Adjudication in Medical Time Series Analysis.
Proceedings of the 1st Workshop on Subjectivity, 2018

2017
Seeing Sound: Investigating the Effects of Visualizations and Complexity on Crowdsourced Audio Annotations.
Proc. ACM Hum. Comput. Interact., 2017

A Wizard-of-Oz study of curiosity in human-robot interaction.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Online Bayesian Transfer Learning for Sequential Data Modeling.
Proceedings of the 5th International Conference on Learning Representations, 2017

Deja Vu: Characterizing Worker Reliability Using Task Consistency.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

The Science of Citizen Science: Theories, Methodologies and Platforms.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Crowdsourcing as a Tool for Research: Implications of Uncertainty.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Designing for Curiosity: An Interdisciplinary Workshop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Ensemble: A Hybrid Human-Machine System for Generating Melody Scores from Audio.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016

Dynamic Task Allocation Algorithm for Hiring Workers that Learn.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Curiosity Killed the Cat, but Makes Crowdwork Better.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2013
Curio: A Platform for Supporting Mixed-Expertise Crowdsourcing.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Collaborative health care plan support.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Reports of the AAAI 2012 Conference Workshops.
AI Mag., 2012

Reports of the AAAI 2011 Conference Workshops.
AI Mag., 2012

Human computation tasks with global constraints.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Human Computation
Synthesis Lectures on Artificial Intelligence and Machine Learning, Morgan & Claypool Publishers, 2011

Book announcement: <i>Human Computation</i>.
SIGecom Exch., 2011

The effects of choice in routing relevance judgments.
Proceedings of the Proceeding of the 34th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2011

Towards Large-Scale Collaborative Planning: Answering High-Level Search Queries Using Human Computation.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Learning to Tag from Open Vocabulary Labels.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2010

2009
Search war: a game for improving web search.
Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009

Evaluation of Algorithms Using Games: The Case of Music Tagging.
Proceedings of the 10th International Society for Music Information Retrieval Conference, 2009

Intentions: a game for classifying search query intent.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Input-agreement: a new mechanism for collecting data using human computation games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Toward Never Ending Language Learning.
Proceedings of the Learning by Reading and Learning to Read, 2009

2007
TagATune: A Game for Music and Sound Annotation.
Proceedings of the 8th International Conference on Music Information Retrieval, 2007

2000
A multi-agent system for personal messaging.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000


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