Luiz Jonatã Pires de Araújo

According to our database1, Luiz Jonatã Pires de Araújo authored at least 15 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Benchmarks and performance metrics for assessing the migration to microservice-based architectures.
J. Object Technol., 2021

Snakes AI Competition 2020 and 2021 Report.
CoRR, 2021

2020
An experimental analysis of deepest bottom-left-fill packing methods for additive manufacturing.
Int. J. Prod. Res., 2020

Machine Learning and value generation in Software Development: a survey.
CoRR, 2020

Map Generation and Balance in the Terra Mystica Board Game Using Particle Swarm and Local Search.
Proceedings of the Advances in Swarm Intelligence - 11th International Conference, 2020

Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game.
Proceedings of the ISMSI '20: 2020 4th International Conference on Intelligent Systems, 2020

A Survey on the Effects of Working Conditions on Programming Efficiency in an Educational Environment.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

A biased random-key genetic algorithm using dotted board model for solving two-dimensional irregular strip packing problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

A Machine to Machine Framework for the Charging of Electric Autonomous Vehicles.
Proceedings of the Web, Artificial Intelligence and Network Applications, 2020

2019
Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Anomaly Detection in DevOps Toolchain.
Proceedings of the Software Engineering Aspects of Continuous Development and New Paradigms of Software Production and Deployment, 2019

2011
Applying Backtracking Heuristics for Constrained Two-Dimensional Guillotine Cutting Problems.
Proceedings of the Information Computing and Applications, 2011

2010
Combining Heuristics Backtracking and Genetic Algorithm to Solve the Container Loading Problem with Weight Distribution.
Proceedings of the Soft Computing Models in Industrial and Environmental Applications, 2010

Heuristics Backtracking and a Typical Genetic Algorithm for the Container Loading Problem with Weight Distribution.
Proceedings of the Information Computing and Applications - International Conference, 2010


  Loading...