Luz Rello

According to our database1, Luz Rello authored at least 78 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
The story behind Dytective: how we brought research results on dyslexia and accessibility to spanish public schools.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

2021
A Universal Screening Tool for Dyslexia by a Web-Game and Machine Learning.
Frontiers Comput. Sci., 2021

2020
Screening risk of dyslexia through a web-game using language-independent content and machine learning.
Proceedings of the W4A '20: 17th Web for All Conference, Taipei, Taiwan, April 20-21, 2020, 2020

2019
Technologies for Dyslexia.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Predicting risk of dyslexia with an online gamified test.
CoRR, 2019

2018
Towards Language Independent Detection of Dyslexia with a Web-based Game.
Proceedings of the 15th Web for All Conference, 2018

A tablet game to target dyslexia screening in pre-readers.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Screening Dyslexia for English Using HCI Measures and Machine Learning.
Proceedings of the 2018 International Conference on Digital Health, 2018

Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
How to present more readable text for people with dyslexia.
Univers. Access Inf. Soc., 2017

A resource of errors written in Spanish by people with dyslexia and its linguistic, phonetic and visual analysis.
Lang. Resour. Evaluation, 2017

Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements.
Proceedings of the 14th Web for All Conference, 2017

Productive, anxious, lonely: 24 hours without push notifications.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Good Background Colors for Readers: A Study of People with and without Dyslexia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
The Effect of Font Type on Screen Readability by People with Dyslexia.
ACM Trans. Access. Comput., 2016

Simplifying words in context. Experiments with two lexical resources in Spanish.
Comput. Speech Lang., 2016

Dytective: towards detecting dyslexia across languages using an online game.
Proceedings of the 13th Web for All Conference, 2016

An online chess game designed for people with dyslexia.
Proceedings of the 13th Web for All Conference, 2016

Dytective: diagnosing risk of dyslexia with a game.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

A Language Resource of German Errors Written by Children with Dyslexia.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

CASSAurus: A Resource of Simpler Spanish Synonyms.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

Make It Big!: The Effect of Font Size and Line Spacing on Online Readability.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Making It Simplext: Implementation and Evaluation of a Text Simplification System for Spanish.
ACM Trans. Access. Comput., 2015

A plug-in to aid online reading in Spanish.
Proceedings of the 12th Web for All Conference, 2015

Detecting readers with dyslexia using machine learning with eye tracking measures.
Proceedings of the 12th Web for All Conference, 2015

Dyslexia and web accessibility: synergies and challenges.
Proceedings of the 12th Web for All Conference, 2015

Measuring text simplification with the crowd.
Proceedings of the 12th Web for All Conference, 2015

Feasibility of Word Difficulty Prediction.
Proceedings of the String Processing and Information Retrieval, 2015

CASSA: A Context-Aware Synonym Simplification Algorithm.
Proceedings of the NAACL HLT 2015, The 2015 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Denver, Colorado, USA, May 31, 2015

Exercises for German-Speaking Children with Dyslexia.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

The Do Not Disturb Challenge: A Day Without Notifications.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

A Spellchecker for Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Dytective: Toward a Game to Detect Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

A Game to Target the Spelling of German Children with Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
DysWebxia: a text accessibility model for people with dyslexia.
PhD thesis, 2014

Evaluation of DysWebxia: a reading app designed for people with dyslexia.
Proceedings of the International Web for All Conference, 2014

DysList: An Annotated Resource of Dyslexic Errors.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

A computer-based method to improve the spelling of children with dyslexia.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Keyword Highlighting Improves Comprehension for People with Dyslexia.
Proceedings of the 3rd Workshop on Predicting and Improving Text Readability for Target Reader Populations, 2014

2013
DysWexia: Textos más Accesibles para Personas con Dislexia.
Proces. del Leng. Natural, 2013

Size matters (spacing not): 18 points for a dyslexic-friendly Wikipedia.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

DysWebxia 2.0!: more accessible text for people with dyslexia.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Dyslexia exercises on my tablet are more fun.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Simplify or help?: text simplification strategies for people with dyslexia.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Comparing Resources for Spanish Lexical Simplification.
Proceedings of the Statistical Language and Speech Processing, 2013

Frequent Words Improve Readability and Short Words Improve Understandability for People with Dyslexia.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

One Half or 50%? An Eye-Tracking Study of Number Representation Readability.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Design of Word Exercises for Children with Dyslexia.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

The Impact of Lexical Simplification by Verbal Paraphrases for People with and without Dyslexia.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2013

An iOS reader for people with dyslexia.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Good fonts for dyslexia.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
DysWebxia: a model to improve accessibility of the textual web for dyslexic users.
ACM SIGACCESS Access. Comput., 2012

A Mobile Application for Displaying More Accessible eBooks for People with Dyslexia.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

A First Approach to the Automatic Detection of Zero Subjects and Impersonal Constructions in Portuguese.
Proces. del Leng. Natural, 2012

The presence of English and Spanish dyslexia in the Web.
New Rev. Hypermedia Multim., 2012

Lexical quality as a proxy for web text understandability.
Proceedings of the 21st World Wide Web Conference, 2012

On measuring the lexical quality of the web.
Proceedings of the 2nd Joint WICOW/AIRWeb Workshop on Web Quality, 2012

Layout guidelines for web text and a web service to improve accessibility for dyslexics.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2012

A Portuguese-Spanish Corpus Annotated for Subject Realization and Referentiality.
Proceedings of the Eighth International Conference on Language Resources and Evaluation, 2012

An Eye Tracking Study on Text Customization for User Performance and Preference.
Proceedings of the Eighth Latin American Web Congress, 2012

Social Media Is NOT that Bad! The Lexical Quality of Social Media.
Proceedings of the Sixth International Conference on Weblogs and Social Media, 2012

Lexical Quality as a Measure for Textual Web Accessibility.
Proceedings of the Computers Helping People with Special Needs, 2012

Elliphant: Improved Automatic Detection of Zero Subjects and Impersonal Constructions in Spanish.
Proceedings of the EACL 2012, 2012

Can Spanish Be Simpler? LexSiS: Lexical Simplification for Spanish.
Proceedings of the COLING 2012, 2012

What is wrong with this word? dyseggxia: a game for children with dyslexia.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

IDEAL: a dyslexic-friendly ebook reader.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Graphical Schemes May Improve Readability but Not Understandability for People with Dyslexia.
Proceedings of the First Workshop on Predicting and Improving Text Readability for target reader populations, 2012

2011
Error Analysis for the Improvement of Subject Ellipsis Detection.
Proces. del Leng. Natural, 2011

Una demostración de Onoma, el conjugador en línea de verbos y neologismos verbales en español.
Proces. del Leng. Natural, 2011

False Paraphrase Pairs in Spanish for Verbs and Verb+Noun Collocations.
Proces. del Leng. Natural, 2011

Estimating dyslexia in the web.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2011

How Bad Do You Spell?: The Lexical Quality of Social Media.
Proceedings of the Future of the Social Web, 2011

Temporal Prosodic Features in Pronominal Anaphora Resolution in Spanish.
Proceedings of the 17th International Congress of Phonetic Sciences, 2011

Onoma: A Linguistically Motivated Conjugation System for Spanish Verbs.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2011

2010
A machine learning method for identifying impersonal constructions and zero pronouns in Spanish.
Proces. del Leng. Natural, 2010

Onoma: un conjugador de verbos y neologismos verbales.
Proces. del Leng. Natural, 2010

2009
A Rule-Based Approach to the Identification of Spanish Zero Pronouns.
Proceedings of the Recent Advances in Natural Language Processing, 2009


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