Jeffrey P. Bigham

According to our database1, Jeffrey P. Bigham authored at least 189 papers between 2006 and 2019.

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Bibliography

2019
InstructableCrowd: Creating IF-THEN Rules for Smartphones via Conversations with the Crowd.
CoRR, 2019

StateLens: A Reverse Engineering Solution for Making Existing Dynamic Touchscreens Accessible.
CoRR, 2019

Investigating Evaluation of Open-Domain Dialogue Systems With Human Generated Multiple References.
CoRR, 2019

Predicting risk of dyslexia with an online gamified test.
CoRR, 2019

TurkScanner: Predicting the Hourly Wage of Microtasks.
CoRR, 2019

TurkScanner: Predicting the Hourly Wage of Microtasks.
Proceedings of the World Wide Web Conference, 2019

"It's almost like they're trying to hide it": How User-Provided Image Descriptions Have Failed to Make Twitter Accessible.
Proceedings of the World Wide Web Conference, 2019

StateLens: A Reverse Engineering Solution for Making Existing Dynamic Touchscreens Accessible.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

VizWiz-Priv: A Dataset for Recognizing the Presence and Purpose of Private Visual Information in Images Taken by Blind People.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

MicroLapse: Measuring Workers' Leniency to Prediction Errors of Microtasks' Working Times.
Proceedings of the Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing, 2019

Worker Demographics and Earnings on Amazon Mechanical Turk: An Exploratory Analysis.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Hacking Blind Navigation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

App Usage Predicts Cognitive Ability in Older Adults.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

X-Ray: Screenshot Accessibility via Embedded Metadata.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Twitter A11y: A Browser Extension to Describe Images.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Supporting Older Adults in Using Complex User Interfaces with Augmented Reality.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Making Memes Accessible.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Making Everyday Interfaces Accessible: Tactile Overlays by and for Blind People.
IEEE Pervasive Computing, 2018

Crowd-AI Camera Sensing in the Real World.
IMWUT, 2018

Crowdsourcing the Installation and Maintenance of Indoor Localization Infrastructure to Support Blind Navigation.
IMWUT, 2018

VizWiz Grand Challenge: Answering Visual Questions from Blind People.
CoRR, 2018

Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time.
CoRR, 2018

Vocal Programming for People with Upper-Body Motor Impairments.
Proceedings of the 15th Web for All Conference, 2018

Towards Language Independent Detection of Dyslexia with a Web-based Game.
Proceedings of the 15th Web for All Conference, 2018

Striving to Earn More: A Survey of Work Strategies and Tool Use Among Crowd Workers.
Proceedings of the Sixth AAAI Conference on Human Computation and Crowdsourcing, 2018

Screening Dyslexia for English Using HCI Measures and Machine Learning.
Proceedings of the 2018 International Conference on Digital Health, 2018

VizWiz Grand Challenge: Answering Visual Questions From Blind People.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

All (of us) can Help: Inclusive crowdfunding research trends and future challenges.
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018

Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Investigating Cursor-based Interactions to Support Non-Visual Exploration in the Real World.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Exploring the Data Tracking and Sharing Preferences of Wheelchair Athletes.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Introduction to the ASSETS'15 Special Issue, Part 2.
TACCESS, 2017

Introduction to the ASSETS'15 Special Issue, Part 1.
TACCESS, 2017

A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk.
CoRR, 2017

"Is there anything else I can help you with?": Challenges in Deploying an On-Demand Crowd-Powered Conversational Agent.
CoRR, 2017

Real-time On-Demand Crowd-powered Entity Extraction.
CoRR, 2017

Scribe: deep integration of human and machine intelligence to caption speech in real time.
Commun. ACM, 2017

The Crowd Work Accessibility Problem.
Proceedings of the 14th Web for All Conference, 2017

Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements.
Proceedings of the 14th Web for All Conference, 2017

Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication.
Proceedings of the 14th Web for All Conference, 2017

LuzDeploy: A Collective Action System for Installing Navigation Infrastructure for Blind People.
Proceedings of the 14th Web for All Conference, 2017

Scopist: Building a Skill Ladder into Crowd Transcription.
Proceedings of the 14th Web for All Conference, 2017

WearMail: On-the-Go Access to Information in Your Email with a Privacy-Preserving Human Computation Workflow.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Evorus: A Crowd-powered Conversational Assistant That Automates Itself Over Time.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

CrowdMask: Using Crowds to Preserve Privacy in Crowd-Powered Systems via Progressive Filtering.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

A 10-Month-Long Deployment Study of On-Demand Recruiting for Low-Latency Crowdsourcing.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

Subcontracting Microwork.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Leveraging Complementary Contributions of Different Workers for Efficient Crowdsourcing of Video Captions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Facade: Auto-generating Tactile Interfaces to Appliances.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Crowdsourcing and Crowd Work.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Good Background Colors for Readers: A Study of People with and without Dyslexia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Introducing People with ASD to Crowd Work.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

On How Deaf People Might Use Speech to Control Devices.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Audience Participation Games: Blurring the Line Between Player and Spectator.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Assets 2015: remembering Lisbon!
ACM SIGACCESS, 2016

Building a brighter future for crowd work.
ACM Crossroads, 2016

Dytective: towards detecting dyslexia across languages using an online game.
Proceedings of the 13th Web for All Conference, 2016

An online chess game designed for people with dyslexia.
Proceedings of the 13th Web for All Conference, 2016

The effects of automatic speech recognition quality on human transcription latency.
Proceedings of the 13th Web for All Conference, 2016

VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Dytective: diagnosing risk of dyslexia with a game.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Manipulating Word Lattices to Incorporate Human Corrections.
Proceedings of the Interspeech 2016, 2016

Questimator: Generating Knowledge Assessments for Arbitrary Topics.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

"Is There Anything Else I Can Help You With?" Challenges in Deploying an On-Demand Crowd-Powered Conversational Agent.
Proceedings of the Fourth AAAI Conference on Human Computation and Crowdsourcing, 2016

Coding Varied Behavior Types Using the Crowd.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Productivity Decomposed: Getting Big Things Done with Little Microtasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

WearWrite: Crowd-Assisted Writing from Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

InstructableCrowd: Creating IF-THEN Rules via Conversations with the Crowd.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Uninteresting Tour Through Why Our Research Papers Aren't Accessible.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Crowdsourcing Accessibility: Human-Powered Access Technologies.
Foundations and Trends in Human-Computer Interaction, 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch).
CoRR, 2015

Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping.
Proceedings of the 12th Web for All Conference, 2015

A plug-in to aid online reading in Spanish.
Proceedings of the 12th Web for All Conference, 2015

Measuring text simplification with the crowd.
Proceedings of the 12th Web for All Conference, 2015

CAN: composable accessibility infrastructure via data-driven crowdsourcing.
Proceedings of the 12th Web for All Conference, 2015

Creating accessible PDFs for conference proceedings.
Proceedings of the 12th Web for All Conference, 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

LegionTools: A Toolkit + UI for Recruiting and Routing Crowds to Synchronous Real-Time Tasks.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Using keyword spotting to help humans correct captioning faster.
Proceedings of the INTERSPEECH 2015, 2015

Guardian: A Crowd-Powered Spoken Dialog System for Web APIs.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

RegionSpeak: Quick Comprehensive Spatial Descriptions of Complex Images for Blind Users.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Effects of Sequence and Delay on Crowd Work.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Apparition: Crowdsourced User Interfaces that Come to Life as You Sketch Them.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Gauging Receptiveness to Social Microvolunteering.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

A Spellchecker for Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Dytective: Toward a Game to Detect Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Accessibility Evaluation of Classroom Captions.
TACCESS, 2014

Real-time captioning with the crowd.
Interactions, 2014

Tuning the Diversity of Open-Ended Responses from the Crowd.
CoRR, 2014

JustSpeak: enabling universal voice control on Android.
Proceedings of the International Web for All Conference, 2014

Helping students keep up with real-time captions by pausing and highlighting.
Proceedings of the International Web for All Conference, 2014

Glance: rapidly coding behavioral video with the crowd.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Making the web easier to see with opportunistic accessibility improvement.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Low Effort Crowdsourcing: Leveraging Peripheral Attention for Crowd Work.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Tuning the Diversity of Open-Ended Responses From the Crowd.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Combining Non-Expert and Expert Crowd Work to Convert Web APIs to Dialog Systems.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Glance Privacy: Obfuscating Personal Identity While Coding Behavioral Video.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Friendsourcing for the Greater Good: Perceptions of Social Microvolunteering.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Introducing shared character control to existing video games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Finding dependencies between actions using the crowd.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Glance: enabling rapid interactions with data using the crowd.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Crowd storage: storing information on existing memories.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Increasing the bandwidth of crowdsourced visual question answering to better support blind users.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Legion scribe: real-time captioning by non-experts.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

How companies engage customers around accessibility on social media.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Interactive Crowds: Real-Time Crowdsourcing and Crowd Agents.
Proceedings of the Handbook of Human Computation, 2013

Legion scribe: real-time captioning by the non-experts.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Captions versus transcripts for online video content.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Chorus: a crowd-powered conversational assistant.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Text Alignment for Real-Time Crowd Captioning.
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, 2013

Finding action dependencies using the crowd.
Proceedings of the 7th International Conference on Knowledge Capture, 2013

HiveMind: Tuning Crowd Response with a Single Value.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Automated Support for Collective Memory of Conversational Interactions.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Real-time crowd labeling for deployable activity recognition.
Proceedings of the Computer Supported Cooperative Work, 2013

CrowdCamp 2013: rapidly iterating crowd ideas.
Proceedings of the Computer Supported Cooperative Work, 2013

Investigating the appropriateness of social network question asking as a resource for blind users.
Proceedings of the Computer Supported Cooperative Work, 2013

Adaptive time windows for real-time crowd captioning.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Warping time for more effective real-time crowdsourcing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Third mobile accessibility workshop.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Visual challenges in the everyday lives of blind people.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Real time object scanning using a mobile phone and cloud-based visual search engine.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Answering visual questions with conversational crowd assistants.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Real-time captioning by non-experts with legion scribe.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Crowd Formalization of Action Conditions.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

2012
Crowd Memory: Learning in the Collective
CoRR, 2012

Finding your friends and following them to where you are.
Proceedings of the Fifth International Conference on Web Search and Web Data Mining, 2012

Speaking with the crowd.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Real-time captioning by groups of non-experts.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Crowd-based recognition of web interaction patterns.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Improving the accessibility of computing enrichment programs (abstract only).
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Using real-time feedback to improve visual question answering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Self-correcting crowds.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Online quality control for real-time crowd captioning.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

A readability evaluation of real-time crowd captions in the classroom.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Crowdsourcing subjective fashion advice using VizWiz: challenges and opportunities.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Online Sequence Alignment for Real-Time Audio Transcription by Non-Experts.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

Real-Time Collaborative Planning with the Crowd.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Toward web accessibility for older users.
Universal Access in the Information Society, 2011

What the disability community can teach us about interactive crowdsourcing.
Interactions, 2011

Beyond autocomplete: Automatic function definition.
Proceedings of the 2011 IEEE Symposium on Visual Languages and Human-Centric Computing, 2011

Real-time crowd control of existing interfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Multimodal summarization of complex sentences.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Supporting blind photography.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

The design of human-powered access technology.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Heads in the cloud.
ACM Crossroads, 2010

More than meets the eye: a survey of screen-reader browsing strategies.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2010

VizWiz: nearly real-time answers to visual questions.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2010

WebAnywhere: experiences with a new delivery model for access technology.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2010

EasySnap: real-time audio feedback for blind photography.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

A conversational interface to web automation.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

VizWiz: nearly real-time answers to visual questions.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

WebTrax: Visualizing Non-visual Web Interactions.
Proceedings of the Computers Helping People with Special Needs, 2010

VizWiz: : LocateIt - enabling blind people to locate objects in their environment.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

Asl-stem forum: enabling sign language to grow through online collaboration.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Accessibility by demonstration: enabling end users to guide developers to web accessibility solutions.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
Mining web interactions to automatically create mash-ups.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Trailblazer: enabling blind users to blaze trails through the web.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

ClassInFocus: enabling improved visual attention strategies for deaf and hard of hearing students.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Webanywhere: enabling a screen reading interface for the web on any computer.
Proceedings of the 17th International Conference on World Wide Web, 2008

Towards one world web with HearSay3.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

WebAnywhere: a screen reader on-the-go.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

WebAnywhere: a screen reading interface for the web on any computer.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

Inspiring blind high school students to pursue computer science with instant messaging chatbots.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

Transcendence: enabling a personal view of the deep web.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

ASL-STEM Forum: A Bottom-Up Approach to Enabling American Sign Language to Grow in STEM Fields.
Proceedings of the Second International Conference on Weblogs and Social Media, 2008

Addressing Performance and Security in a Screen Reading Web Application That Enables Accessibility Anywhere.
Proceedings of the Eighth International Conference on Web Engineering, 2008

Accessibility commons: a metadata infrastructure for web accessibility.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Hunting for headings: sighted labeling vs. automatic classification of headings.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

What's new?: making web page updates accessible.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

2007
Accessmonkey: enabling and sharing end user accessibility improvements.
ACM SIGACCESS, 2007

Accessmonkey: a collaborative scripting framework for web users and developers.
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

Increasing web accessibility by automatically judging alternative text quality.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

WebAnywhere: a screen reader on-the-go.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

WebinSitu: a comparative analysis of blind and sighted browsing behavior.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2006
WebInSight: : making web images accessible.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006


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