M. Brandon Haworth

Orcid: 0000-0001-8134-0047

According to our database1, M. Brandon Haworth authored at least 34 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Heterogeneous Crowd Simulation Using Parametric Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., April, 2023

2022
Cognitive Model of Agent Exploration with Vision and Signage Understanding.
Comput. Graph. Forum, December, 2022

Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians.
Comput. Graph., 2022

Impact of Manikin Display on Perception of Spatial Planning.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

2021
Chapter 9 Towards Democratizing Human-Building Simulation and Analytics.
Proceedings of the Resilience in the Digital Age, 2021

Modelling distracted agents in crowd simulations.
Vis. Comput., 2021

Interactive Architectural Design with Diverse Solution Exploration.
IEEE Trans. Vis. Comput. Graph., 2021

Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments.
Comput. Animat. Virtual Worlds, 2021

Gamification of Crowd-Driven Environment Design.
IEEE Computer Graphics and Applications, 2021

PSM: Parametric Saliency Maps for Autonomous Pedestrians.
Proceedings of the MIG '21: Motion, 2021

DeepSolfège: Recognizing Solfège Hand Signs Using Convolutional Neural Networks.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

Representative Synthetic Crowds for Inclusive Environment Design.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Watch Out! Modelling Pedestrians with Egocentric Distractions.
Proceedings of the MIG '20: Motion, 2020

Deep Integration of Physical Humanoid Control and Crowd Navigation.
Proceedings of the MIG '20: Motion, 2020

2019
Coupling agent motivations and spatial behaviors for authoring multiagent narratives.
Comput. Animat. Virtual Worlds, 2019

Electromagnetic articulography (EMA) for real-time feedback application: computational techniques.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates.
Proceedings of the Motion, Interaction and Games, 2019

Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis.
Proceedings of the Computer-Aided Architectural Design. "Hello, Culture", 2019

2018
Interactive Diversity Optimization of Environments.
CoRR, 2018

Interactive spatial analytics for human-aware building design.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
CODE: Crowd-optimized design of environments.
Comput. Animat. Virtual Worlds, 2017

On density-flow relationships during crowd evacuation.
Comput. Animat. Virtual Worlds, 2017

Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Crowd sourced co-design of floor plans using simulation guided games.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Perceptual evaluation of space in virtual environments.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
The Use of Working Prototypes for Participatory Design with People with Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016

Towards Computer Assisted Crowd Aware Architectural Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Environment optimization for crowd evacuation.
Comput. Animat. Virtual Worlds, 2015

Evaluating and optimizing level of service for crowd evacuations.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
SteerFit: Automated Parameter Fitting for Steering Algorithms.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Characterizing and optimizing game level difficulty.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2012
PhoVR: a virtual reality system to treat phobias.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

A Game System for Speech Rehabilitation.
Proceedings of the Motion in Games - 5th International Conference, 2012

Treating Phobias with Computer Games.
Proceedings of the Motion in Games - 5th International Conference, 2012


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