Mubbasir Kapadia

According to our database1, Mubbasir Kapadia authored at least 145 papers between 2008 and 2022.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
HMFS: Hybrid Masking for Few-Shot Segmentation.
CoRR, 2022

MUSE-VAE: Multi-Scale VAE for Environment-Aware Long Term Trajectory Prediction.
CoRR, 2022

2021
Chapter 9 Towards Democratizing Human-Building Simulation and Analytics.
Proceedings of the Resilience in the Digital Age, 2021

Modelling distracted agents in crowd simulations.
Vis. Comput., 2021

Interactive Architectural Design with Diverse Solution Exploration.
IEEE Trans. Vis. Comput. Graph., 2021

Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments.
Comput. Animat. Virtual Worlds, 2021

Investigating Neighborhood Modeling and Asymmetry Preservation in Digraph Representation Learning.
CoRR, 2021

COMPOSER: Compositional Learning of Group Activity in Videos.
CoRR, 2021

Cross-Modal Coherence for Text-to-Image Retrieval.
CoRR, 2021

Information Theoretic Model to Simulate Agent-Signage Interaction for Wayfinding.
Cogn. Comput., 2021

Gamification of Crowd-Driven Environment Design.
IEEE Computer Graphics and Applications, 2021

A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction.
Proceedings of the MIG '21: Motion, 2021

PSM: Parametric Saliency Maps for Autonomous Pedestrians.
Proceedings of the MIG '21: Motion, 2021

SNAP: Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation.
Proceedings of the MIG '21: Motion, 2021

Hopper: Multi-hop Transformer for Spatiotemporal Reasoning.
Proceedings of the 9th International Conference on Learning Representations, 2021

AESOP: Abstract Encoding of Stories, Objects, and Pictures.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Representative Synthetic Crowds for Inclusive Environment Design.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Generation of crowd arrival and destination locations/times in complex transit facilities.
Vis. Comput., 2020

Towards Image-to-Video Translation: A Structure-Aware Approach via Multi-stage Generative Adversarial Networks.
Int. J. Comput. Vis., 2020

Graph-Based Generative Representation Learning of Semantically and Behaviorally Augmented Floorplans.
CoRR, 2020

GitEvolve: Predicting the Evolution of GitHub Repositories.
CoRR, 2020

Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization.
Comput. Graph., 2020

AUTOSIGN: A multi-criteria optimization approach to computer aided design of signage layouts in complex buildings.
Comput. Graph., 2020

A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations.
Proceedings of the MIG '20: Motion, 2020

Watch Out! Modelling Pedestrians with Egocentric Distractions.
Proceedings of the MIG '20: Motion, 2020

Deep Integration of Physical Humanoid Control and Crowd Navigation.
Proceedings of the MIG '20: Motion, 2020

HID: Hierarchical Multiscale Representation Learning for Information Diffusion.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

Laying the Foundations of Deep Long-Term Crowd Flow Prediction.
Proceedings of the Computer Vision - ECCV 2020, 2020

Knowledge As Priors: Cross-Modal Knowledge Generalization for Datasets Without Superior Knowledge.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Coupling agent motivations and spatial behaviors for authoring multiagent narratives.
Comput. Animat. Virtual Worlds, 2019

Deep Crowd-Flow Prediction in Built Environments.
CoRR, 2019

Cognitive Agent Based Simulation Model For Improving Disaster Response Procedures.
CoRR, 2019

Domain Authoring Assistant for Intelligent Virtual Agents.
CoRR, 2019

Cartoonish sketch-based face editing in videos using identity deformation transfer.
Comput. Graph., 2019

Generating Animations from Screenplays.
Proceedings of the Eighth Joint Conference on Lexical and Computational Semantics, 2019

Affect-Driven Dialog Generation.
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019

Topic Spotting using Hierarchical Networks with Self Attention.
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019

Scenario Generalization of Data-driven Imitation Models in Crowd Simulation.
Proceedings of the Motion, Interaction and Games, 2019

Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework.
Proceedings of the Motion, Interaction and Games, 2019

Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates.
Proceedings of the Motion, Interaction and Games, 2019

Towards a Conversational Interface for Authoring Intelligent Virtual Characters.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

An Interdependent Model of Personality, Motivation, Emotion, and Mood for Intelligent Virtual Agents.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

StoryPrint: an interactive visualization of stories.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.
Proceedings of the Interactive Storytelling, 2019

Fusion-Based Wayfinding Prediction Model for Multiple Information Sources.
Proceedings of the 22th International Conference on Information Fusion, 2019

Semantic Graph Convolutional Networks for 3D Human Pose Regression.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Towards Modeling the Interplay of Personality, Motivation, Emotion, and Mood in Social Agents.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Domain Authoring Assistant for Intelligent Virtual Agent.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Virtual Sensing and Virtual Reality: How New Technologies Can Boost Research on Crowd Dynamics.
Frontiers Robotics AI, 2018

Interactive Diversity Optimization of Environments.
CoRR, 2018

Disney at IEST 2018: Predicting Emotions using an Ensemble.
Proceedings of the 9th Workshop on Computational Approaches to Subjectivity, 2018

Dynamic cognitive maps for agent landmark navigation in unseen environments.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Interactive spatial analytics for human-aware building design.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

PICA: Proactive Intelligent Conversational Agent for Interactive Narratives.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

CARDINAL: Computer Assisted Authoring of Movie Scripts.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Learning to Forecast and Refine Residual Motion for Image-to-Video Generation.
Proceedings of the Computer Vision - ECCV 2018, 2018

Show Me a Story: Towards Coherent Neural Story Illustration.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Efficiency in Solving the Traveling Salesman Problem as Predictor of Perceived Humanness.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

An Emotionally Aware Embodied Conversational Agent.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Investigating the Role of Memory in Navigating Unseen Environments using Cognitive Maps.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Computer-Assisted Authoring for Natural Language Story Scripts.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

The Role of Data-Driven Priors in Multi-Agent Crowd Trajectory Estimation.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis.
ACM Trans. Graph., 2017

CODE: Crowd-optimized design of environments.
Comput. Animat. Virtual Worlds, 2017

On density-flow relationships during crowd evacuation.
Comput. Animat. Virtual Worlds, 2017

Sketch-based Face Editing in Video Using Identity Deformation Transfer.
CoRR, 2017

Evaluating and Optimizing Evacuation Plans for Crowd Egress.
IEEE Computer Graphics and Applications, 2017

Computational narrative.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Characterizing the relationship between environment layout and crowd movement using machine learning.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Crowd sourced co-design of floor plans using simulation guided games.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Perceptual evaluation of space in virtual environments.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Towards an Information-Theoretic Framework for Quantifying Wayfinding Information in Virtual Environments.
Proceedings of the 1st International Workshop on Cognition and Artificial Intelligence for Human-Centred Design 2017 co-located with IJCAI 2017, 2017

Story Version Control and Graphical Visualization for Collaborative Story Authoring.
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017

Geometric reachability analysis for grasp planning in cluttered scenes for varying end-effectors.
Proceedings of the 13th IEEE Conference on Automation Science and Engineering, 2017

Dynamic and Accelerated Partial Order Planning for Interactive Narratives.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

LISA: Lexically Intelligent Story Assistant.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Geometric and Discrete Path Planning for Interactive Virtual Worlds
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, 2016

ACCLMesh: curvature-based navigation mesh generation.
Comput. Animat. Virtual Worlds, 2016

Filling in the blanks: reconstructing microscopic crowd motion from multiple disparate noisy sensors.
Proceedings of the 2016 IEEE Winter Applications of Computer Vision Workshops, 2016

Geometric and discrete path planning for interactive virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Precision: precomputing environment semantics for contact-rich character animation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

CANVAS: computer-assisted narrative animation synthesis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

KINDLING: a game platform for crowd-sourcing fire evacuation data.
Proceedings of the 9th International Conference on Motion in Games, 2016

An event-centric approach to authoring stories in crowds.
Proceedings of the 9th International Conference on Motion in Games, 2016

Confluence: visualizing social physics for interactive narrative.
Proceedings of the 9th International Conference on Motion in Games, 2016

Evaluating Accessible Graphical Interfaces for Building Story Worlds.
Proceedings of the Interactive Storytelling, 2016

Towards Computer Assisted Crowd Aware Architectural Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Virtual Crowds: Steps Toward Behavioral Realism
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, 2015

Evaluation of Control Interfaces for Desktop Virtual Environments.
Presence Teleoperators Virtual Environ., 2015

Planning approaches to constraint-aware navigation in dynamic environments.
Comput. Animat. Virtual Worlds, 2015

Generating a multiplicity of policies for agent steering in crowd simulation.
Comput. Animat. Virtual Worlds, 2015

Environment optimization for crowd evacuation.
Comput. Animat. Virtual Worlds, 2015

Footstep parameterized motion blending using barycentric coordinates.
Comput. Graph., 2015

Augmented creativity: bridging the real and virtual worlds to enhance creative play.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Computer-assisted authoring of interactive narratives.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Evaluating and optimizing level of service for crowd evacuations.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Automated interactive narrative synthesis using dramatic theory.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Authoring Background Character Responses to Foreground Characters.
Proceedings of the Interactive Storytelling, 2015

HeapCraft: Understanding and Improving Player Collaboration in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Statistical Analysis of Player Behavior in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Towards an Accessible Interface for Story World Building.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

HeapCraft: Quantifying and Predicting Collaboration in Minecraft.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
ADAPT: The Agent Developmentand Prototyping Testbed.
IEEE Trans. Vis. Comput. Graph., 2014

Navigation meshes and real-time dynamic planning for virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Sound localization and multi-modal steering for autonomous virtual agents.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

SteerFit: Automated Parameter Fitting for Steering Algorithms.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Characterizing and optimizing game level difficulty.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Path planning for coherent and persistent groups.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

GPU-based dynamic search on adaptive resolution grids.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Simulating Heterogeneous Crowds with Interactive Behaviors.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Context-sensitive data-driven crowd simulation.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

ADAPT: the agent development and prototyping testbed.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Efficient motion retrieval in large motion databases.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Multi-domain real-time planning in dynamic environments.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

SPREAD: sound propagation and perception for autonomous agents in dynamic environments.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

An Event-Centric Planning Approach for Dynamic Real-Time Narrative.
Proceedings of the Motion in Games, 2013

Constraint-Aware Navigation in Dynamic Environments.
Proceedings of the Motion in Games, 2013

SteerPlex: Estimating Scenario Complexity for Simulated Crowds.
Proceedings of the Motion in Games, 2013

Dynamic search on the GPU.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

The effect of posture and dynamics on the perception of emotion.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

PAStE: A Platform for Adaptive Storytelling with Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Authoring Multi-actor Behaviors in Crowds with Diverse Personalities.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

2012
Parallelized egocentric fields for autonomous navigation.
Vis. Comput., 2012

What's Next? The New Era of Autonomous Virtual Humans.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Footstep navigation for dynamic crowds.
Comput. Animat. Virtual Worlds, 2011

A Behavior-Authoring Framework for Multiactor Simulations.
IEEE Computer Graphics and Applications, 2011

A modular framework for adaptive agent-based steering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Behavior authoring for crowd simulations.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Scenario Space: Characterizing Coverage, Quality, and Failure of SteeringAlgorithms.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Parallelized Incomplete Poisson Preconditioner in Cloth Simulation.
Proceedings of the Motion in Games - 4th International Conference, 2011

Improved Benchmarking for Steering Algorithms.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
Situation agents: agent-based externalized steering logic.
Comput. Animat. Virtual Worlds, 2010

Full-Body Hybrid Motor Control for Reaching.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
SteerBench: a benchmark suite for evaluating steering behaviors.
Comput. Animat. Virtual Worlds, 2009

Egocentric affordance fields in pedestrian steering.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

SteerBug: an interactive framework for specifying and detecting steering behaviors.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
Watch Out! A Framework for Evaluating Steering Behaviors.
Proceedings of the Motion in Games, First International Workshop, 2008


  Loading...