Mads Haahr

According to our database1, Mads Haahr authored at least 34 papers between 1999 and 2017.

Collaborative distances :
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Creating Location-Based Augmented-Reality Games for Cultural Heritage.
Proceedings of the Serious Games - Third Joint International Conference, 2017

2015
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.
Proceedings of the Serious Games - First Joint International Conference, 2015

What Makes a Successful Emergent Narrative: The Case of Crusader Kings II.
Proceedings of the Interactive Storytelling, 2015

Ideological Narratives of Play in Tropico 4 and Crusader Kings II.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
First Steps towards a Unified Theory for Interactive Digital Narrative.
Trans. Edutainment, 2013

Viking Ghost Hunt: creating engaging sound design for location-aware applications.
IJART, 2013

Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
Editorial for special issue on social-based routing in mobile and delay-tolerant networks.
Ad Hoc Networks, 2012

Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

2011
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011.
Proceedings of the Interactive Storytelling, 2011

2010
Decentralising a service-oriented architecture.
Peer-to-Peer Networking and Applications, 2010

The challenges of disconnected delay-tolerant MANETs.
Ad Hoc Networks, 2010

Design and evaluation of player experience of a location-based mobile game.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

A Narrative Architecture for Story-Driven Location-Based Mobile Games.
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010

Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010.
Proceedings of the Interactive Storytelling, 2010

Design, implementation and evaluation of audio for a location aware augmented reality game.
Proceedings of the Fun and Games, 2010

Supporting immersive location-based games on resource-constrained platforms.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs.
IEEE Trans. Mob. Comput., 2009

Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications.
Proceedings of the Seventh Annual IEEE International Conference on Pervasive Computing and Communications, 2009

Kosmoscope: a seismic observatory.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009.
Proceedings of the Interactive Storytelling, 2009

2007
Social network analysis for routing in disconnected delay-tolerant MANETs.
Proceedings of the 8th ACM Interational Symposium on Mobile Ad Hoc Networking and Computing, 2007

Decentralized Clustering In Pure P2P Overlay Networks Using Schelling's Model.
Proceedings of IEEE International Conference on Communications, 2007

2006
Techniques for Dynamic Adaptation of Mobile Services.
Proceedings of the Handbook of Mobile Middleware., 2006

Creating an adaptive network of hubs using Schelling's model.
Commun. ACM, 2006

A peer-to-peer reference architecture.
Proceedings of the First International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE 2006), 2006

2005
On Using Peer Profiles to Create Self-Organizing P2P Networks.
Proceedings of the 2005 International Conference on a World of Wireless, 2005

2004
Personalised, Collaborative Spam Filtering.
Proceedings of the CEAS 2004, 2004

2002
A Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment.
Proceedings of the On the Move to Meaningful Internet Systems, 2002, 2002

2000
Filtering and Scalability in the ECO Distributed Event Model.
Proceedings of the International Symposium on Software Engineering for Parallel and Distributed Systems, 2000

1999
Supporting CORBA Applications in a Mobile Environment.
Proceedings of the MOBICOM '99, 1999


Interfacing Real and Virtual Environments.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999


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