Maggie Kosek

According to our database1, Maggie Kosek authored at least 12 papers between 2015 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction.
IEEE Trans. Vis. Comput. Graph., 2019

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses.
Comput., 2019

2018
GPU-accelerated depth codec for real-time, high-quality light field reconstruction.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Image Based Proximate Shadow Retargeting.
Proceedings of the Computer Graphics & Visual Computing, 2018

2017
Demonstration: Rapid one-shot acquisition of dynamic VR avatars.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Rapid one-shot acquisition of dynamic VR avatars.
Proceedings of the 2017 IEEE Virtual Reality, 2017

IRIDiuM+: deep media storytelling with non-linear light field video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Props Alive: A Framework for Augmented Reality Stop Motion Animation.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

Real-time Rendering with Compressed Animated Light Fields.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
IRIDiuM: immersive rendered interactive deep media.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Stereohaptics: a haptic interaction toolkit for tangible virtual experiences.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
The limits of pretending.
Digit. Creativity, 2015


  Loading...