José Antonio Iglesias Guitián
According to our database1,
José Antonio Iglesias Guitián
authored at least 28 papers
between 2008 and 2024.
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Bibliography
2024
PlayNet: real-time handball play classification with Kalman embeddings and neural networks.
Vis. Comput., April, 2024
Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
All for One, and One for All: UrbanSyn Dataset, the third Musketeer of Synthetic Driving Scenes.
CoRR, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
ACM Trans. Graph., 2022
2020
IEEE Signal Process. Lett., 2020
2017
2016
Comput. Graph. Forum, 2016
Comput. Graph. Forum, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the ACM Symposium on Applied Perception, 2016
2015
Comput. Graph. Forum, 2015
2014
Comput. Graph. Forum, 2014
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014
2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks.
Comput. Graph. Forum, 2012
2011
A GPU framework for parallel segmentation of volumetric images using discrete deformable models.
Vis. Comput., 2011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011
2010
View-dependent exploration of massive volumetric models on large-scale light field displays.
Vis. Comput., 2010
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010
Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010
2009
Vis. Comput., 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
2008
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Vis. Comput., 2008
Comput. Graph. Forum, 2008
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008