José Antonio Iglesias Guitián

According to our database1, José Antonio Iglesias Guitián authored at least 28 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
PlayNet: real-time handball play classification with Kalman embeddings and neural networks.
Vis. Comput., April, 2024

Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
All for One, and One for All: UrbanSyn Dataset, the third Musketeer of Synthetic Driving Scenes.
CoRR, 2023

2022
Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2022

Neural James-Stein Combiner for Unbiased and Biased Renderings.
ACM Trans. Graph., 2022

2020
Variable Rate Deep Image Compression With Modulated Autoencoder.
IEEE Signal Process. Lett., 2020

2017
Noise Reduction on G-Buffers for Monte Carlo Filtering.
Comput. Graph. Forum, 2017

2016
Pixel History Linear Models for Real-Time Temporal Filtering.
Comput. Graph. Forum, 2016

Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings.
Comput. Graph. Forum, 2016

IRIDiuM: immersive rendered interactive deep media.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

User, metric, and computational evaluation of foveated rendering methods.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Adaptive rendering with linear predictions.
ACM Trans. Graph., 2015

A Biophysically-Based Model of the Optical Properties of Skin Aging.
Comput. Graph. Forum, 2015

2014
State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.
Comput. Graph. Forum, 2014

Real-time Deblocked GPU Rendering of Compressed Volumes.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

2013
A Survey of Compressed GPU-Based Direct Volume Rendering.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks.
Comput. Graph. Forum, 2012

2011
A GPU framework for parallel segmentation of volumetric images using discrete deformable models.
Vis. Comput., 2011

Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011

2010
View-dependent exploration of massive volumetric models on large-scale light field displays.
Vis. Comput., 2010

Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2009
An interactive 3D medical visualization system based on a light field display.
Vis. Comput., 2009

3D Anatomical Modelling and Simulation Concepts.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2008
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Vis. Comput., 2008

GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
Comput. Graph. Forum, 2008

Towards Advanced Volumetric Display of the Human Musculoskeletal System.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008


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