Mahda M. Bagher

Orcid: 0000-0001-6291-6418

According to our database1, Mahda M. Bagher authored at least 11 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Virtual reality serious games for promoting environmental systems thinking and pro-environmental policy support.
Comput. Educ., 2026

2021
Move The Object or Move The User: The Role of Interaction Techniques on Embodied Learning in VR.
Frontiers Virtual Real., 2021

Fostering Geological Thinking Through Virtual Strike and Dip Measurements.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR Tours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

CZ Investigator: Learning About Critical Zones Through a VR Serious Game.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Immersive Place-based Learning - An Extended Research Framework.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic Knowledge.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Design of a Serious Game to Inform the Public About the Critical Zone.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020


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