Pejman Sajjadi

Orcid: 0000-0001-8761-7705

According to our database1, Pejman Sajjadi authored at least 30 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Preventing users from going down rabbit holes of extreme video content: A study of the role played by different modes of autoplay.
Int. J. Hum. Comput. Stud., 2024

2023
Corrigendum: Remote iVR for nutrition education: from design to evaluation.
Frontiers Comput. Sci., 2023

2022
Remote iVR for Nutrition Education: From Design to Evaluation.
Frontiers Comput. Sci., 2022

Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to.
Entertain. Comput., 2022

2021
Move The Object or Move The User: The Role of Interaction Techniques on Embodied Learning in VR.
Frontiers Virtual Real., 2021

HMD Type and Spatial Ability: Effects on the Experiences and Learning of Students in Immersive Virtual Field Trips.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Fostering Geological Thinking Through Virtual Strike and Dip Measurements.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Extended Realities - How Changing Scale Affects Spatial Learning.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR Tours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

CZ Investigator: Learning About Critical Zones Through a VR Serious Game.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Immersive Place-based Learning - An Extended Research Framework.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips.
Proceedings of the IEEE International Conference on Teaching, 2020

Design of a Serious Game to Inform the Public About the Critical Zone.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
TrueBiters, an educational game to practice the truth tables of propositional logic: Development, evaluation, and lessons learned.
Smart Learn. Environ., 2019

A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users.
Entertain. Comput., 2019

Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2016
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Revising Web Design to Deal with Current Development Practices.
Proceedings of the 11th Asia-Pacific Conference on Conceptual Modelling, 2015

2014
Dynamically Adaptive Educational Games: A New Perspective.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014


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