Manuel Schmidt-Kraepelin

Orcid: 0000-0003-1280-3874

According to our database1, Manuel Schmidt-Kraepelin authored at least 28 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Medical informed machine learning: A scoping review and future research directions.
Artif. Intell. Medicine, November, 2023

Special Issue Editorial: Adaptive and Intelligent Gamification Design.
AIS Trans. Hum. Comput. Interact., June, 2023

Design Concerns for Multiorganizational, Multistakeholder Collaboration: A Study in the Healthcare Industry.
J. Manag. Inf. Syst., 2023

Understanding the Role of Expert Intuition in Medical Image Annotation: A Cognitive Task Analysis Approach.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Perceived fairness of direct-to-consumer genetic testing business models.
Electron. Mark., 2022

Conceptualizing Narratives in Gamified Information Systems.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design.
Proceedings of the Transdisciplinary Reach of Design Science Research, 2022

2021
Adaptive and Personalized Gamification Designs: Call for Action and Future Research.
AIS Trans. Hum. Comput. Interact., December, 2021

Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
On the Convergence of Artificial Intelligence and Distributed Ledger Technology: A Scoping Review and Future Research Agenda.
IEEE Access, 2020

Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy.
Proceedings of the 41st International Conference on Information Systems, 2020

Beyond Data Markets: Opportunities and Challenges for Distributed Ledger Technology in Genomics.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
Gamification of Enterprise Systems: A Synthesis of Mechanics, Dynamics, and Risks.
CoRR, 2019

Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects.
Proceedings of the Human Practice. Digital Ecologies. Our Future. 14. Internationale Tagung Wirtschaftsinformatik (WI 2019), 2019

Wearable health devices in the workplace: The importance of habits to sustain the use.
Proceedings of the 21st IEEE Conference on Business Informatics, 2019

Users' Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach.
Proceedings of the 40th International Conference on Information Systems, 2019

Investigating the Relationship Between User Ratings and Gamification - A Review of mHealth Apps in the Apple App Store and Google Play Store.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
What's in the Game? Developing a Taxonomy of Gamification Concepts for Health Apps.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

The influence of gamified workshops on students' knowledge retention.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

Paving the Way for Real-Time Delphi in Information Systems Research: A Synthesis of Survey Instrument Designs and Feedback Mechanisms.
Proceedings of the 26th European Conference on Information Systems: Beyond Digitization, 2018

State of Play: A Citation Network Analysis of Healthcare Gamification Studies.
Proceedings of the 26th European Conference on Information Systems: Beyond Digitization, 2018

2015
Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review.
Proceedings of the Smart Enterprise Engineering: 12. Internationale Tagung Wirtschaftsinformatik, 2015

2014
Usability of Patient-Centered Health IT: Mixed-Methods Usability Study of ePill.
Proceedings of the Health Informatics Meets eHealth, 2014


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