Sofia Schöbel

Orcid: 0000-0002-1887-3200

According to our database1, Sofia Schöbel authored at least 38 papers between 2016 and 2024.

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Bibliography

2024
Engaging Minds - How Gamified Chatbots Can Support and Motivate Learners in Digital Education.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Come Closer, but Not Too Close: How Virtual Influencers Can Facilitate or Restrict Brand Experiences in the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Metaverse platform ecosystems.
Electron. Mark., December, 2023

Special Issue Editorial: Adaptive and Intelligent Gamification Design.
AIS Trans. Hum. Comput. Interact., June, 2023

Overcoming Challenges to Enable the Potential of Metaverse Platforms: A Qualitative Approach to Understand Value Creation.
AIS Trans. Hum. Comput. Interact., March, 2023

Not Everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Nudging Digital Learning - An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Meetings at Digital Workplaces - an Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds.
Proceedings of the 31st European Conference on Information Systems, 2023

Stay with me - Conversational Churn Prevention in Digital subscription Service.
Proceedings of the 31st European Conference on Information Systems, 2023

2022
How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems.
AIS Trans. Hum. Comput. Interact., December, 2022

Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents.
Proceedings of the WI for Grand Challenges, 2022

Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services.
Proceedings of the WI for Grand Challenges, 2022

Towards Gamified Conversational Agents for Self-Regulated Learning in Digital Education.
Proceedings of the 43rd International Conference on Information Systems, 2022

Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien.
Proceedings of the Selbstbestimmung, 2022

2021
Adaptive and Personalized Gamification Designs: Call for Action and Future Research.
AIS Trans. Hum. Comput. Interact., December, 2021

Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können.
HMD Prax. Wirtsch., 2021

Two decades of game concepts in digital learning environments - A bibliometric study and research agenda.
Comput. Educ., 2021

Exploring the State-of-the-Art of Persuasive Design for Smart Personal Assistants.
Proceedings of the Innovation durch Informationssysteme, 2021

A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning.
Proceedings of the Innovation durch Informationssysteme, 2021

What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents.
Proceedings of the 42nd International Conference on Information Systems, 2021

DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges.
Proceedings of the Next Wave of Sociotechnical Design, 2021

It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems.
Proceedings of the 27th Americas Conference on Information Systems, 2021

2020
Exploring gamification in digital learning environments: conceptual and empirical foundations for gamification designs.
PhD thesis, 2020

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs.
Eur. J. Inf. Syst., 2020

A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel.
Commun. Assoc. Inf. Syst., 2020

The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues.
Proceedings of the 41st International Conference on Information Systems, 2020

Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
A Configurational View on Avatar Design - The Role of Emotional Attachment, Satisfaction, and Cognitive Load in Digital Learning.
Proceedings of the 40th International Conference on Information Systems, 2019

Users' Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach.
Proceedings of the 40th International Conference on Information Systems, 2019

2018
Understanding the Effects of Gamified Feedback in Mobile Learning " An Experimental Investigation.
Proceedings of the International Conference on Information Systems, 2018

Is it all about having Fun? - Developing a Taxonomy to gamify Information Systems.
Proceedings of the 26th European Conference on Information Systems: Beyond Digitization, 2018

2017
How to Gamify a Mobile Learning Application - A Modularization Approach.
Proceedings of the International Conference on Information Systems, 2017

More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems.
Proceedings of the International Conference on Information Systems, 2017

Does the Winner Take IT All? - towards an Understanding of Why there might be no One-Size-Fits-All Gamification Design.
Proceedings of the 25th European Conference on Information Systems, 2017

2016
The Agony of Choice - Analyzing User Preferences regarding Gamification Elements in Learning Management Systems.
Proceedings of the International Conference on Information Systems, 2016

How to Gamify Information Systems - Adapting Gamification to Individual Preferences.
Proceedings of the 24th European Conference on Information Systems, 2016

StaySmart - Individuelles und kompetenzorientiertes e-Learning im Zeitalter des demografischen Wandels.
Proceedings of the DeLFI 2016, 2016


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